Roller Coaster Race Circuit | Test Release

Tracks Roller Coaster Race Circuit | Test Release 0.8.1

Login or Register an account to download this content
eg01st submitted a new resource:

Rollercoaster Race Circuit | Test Release - First public test release of fantasy race track mod for Assetto Corsa

View attachment 275028 View attachment 275030 View attachment 275031 View attachment 275032 View attachment 275033

Hello!

This is the first public version of my fantasy race track mod for Assetto Corsa. I usually make 3D car models for selling on Asset Store, if anyone is interested in my work, here is a link to Sketchfab profile:
https://sketchfab.com/retrovalorem/models

Anyway, since I bought a racing wheel for my PC this summers, I have been...

Read more about this resource...
 
eg01st updated Roller Coaster Race Circuit | Test Release with a new update entry:

Roller Coaster Race Circuit | AI Update

Most important - I have updated AI. No more crashes in tunnel, no more corner cutting. Other changes:
* New skidmark (groove) texture.
* Brighter tarmac
* Brighter kerbs
* Some fences lowered (as suggested by user Please Stop This)
* Terrain details pained (not finished though)
* Barrier poles added
* Changed normals of billboard trees in the background

AI test race here:

Read the rest of this update entry...
 
eg01st updated Roller Coaster Race Circuit | Test Release with a new update entry:

Roller Coaster Race Circuit | 0.2.7

View attachment 276141

Nothing much, but frequent updates are better than no updates, right?

* Start lights and the same metal frame with ROLEX logo is placed above time gates, there are two of those on Full Course layout.
* Started work on building in the center of oval. The one in picture. Mind that small details will come later - benches, car parks, light poles, maybe people.
* Some more trees here and there, more ad banners.

Read the rest of this update entry...
 
Nice work! I only think the trees at 1:06 in the release video should be outside of the barriers. When the entire track looks like it could actually be real, that part looks more fitting in a 50's/60's/70's race track than in a modern one..
 
Nice work! I only think the trees at 1:06 in the release video should be outside of the barriers. When the entire track looks like it could actually be real, that part looks more fitting in a 50's/60's/70's race track than in a modern one..

But that is the beauty of a fantasy track - I can create whatever I want. And from the start I wanted a section that resembles a rally stage where you fly through corners really close to trees. When I was visualizing this track in my head I even wanted to place trees so close that they are next to kerbs. It would make a "high risk,high reward" situation at the apex.
Actually that whole mountain part was meant to be like an old road adopted as a part of race track, same with Favelas.
 
Still luvin your tracks. You asked for suggestions so here it is. I know your tracks upside down, but would still like to see the map on the left.
I fixed it for full course, not sure about others. Maps kept bugging out after playing, I don't know why. If you are using Content Manager, you can generate a new map, like I did.
 
DRS zones dont start at the signs. Track is still very fun tho. Havent done any racing (only done hotlapping) on it yet so cant comment on that

Yes I noticed that too, I think it changed after AI update. Once I have done all road markings and lines I will update DRS file too.
 
eg01st updated Roller Coaster Race Circuit | Test Release with a new update entry:

Roller Coaster Race Circuit | 0.3.0

I'm going away from my desktop PC for a week so no updates for some time. I'll just upload what's new for now.

* Maps should be working, but they just kept glitching for me. These are generated in Content Manager and were working for me.
* Track cameras added to Sprint and City Run.
* Some more billboards in the city.
* Pit entry/exit lines on tarmac.
* Small visual adjustments.
View attachment 278272 View attachment 278273 View attachment 278274

Read the rest of this update entry...
 
eg01st updated Roller Coaster Race Circuit | Test Release with a new update entry:

Roller Coaster Race Circuit | 0.3.1

View attachment 279803

0.3.1 "Pick up your rubber" update
* Rubber particles on tarmac. I feel sorry for VR users and those with older GPUs than GTX 1060. This update added another 100k polygons. I still get over 100fps on 2560x1080, but VR's fps is f*****d, I imagine.
* CASINO ZEBRA dropped in city.
* Landscape changed a little in forest area before exposed tree section.
* New kerbs added in tunnel for Sprint layout. You lazy bastards are not uploading enough videos for me to get...

Read the rest of this update entry...
 
eg01st updated Roller Coaster Race Circuit | Test Release with a new update entry:

Very, very small update

View attachment 279921

Sorry but I just couldn't resist and made an update - this small detail brought a smile to my face when I tested it.
Small coloured triangle flags (like in photos from Himalayas) hanging in Favelas. This increases sense of speed and movement, which is one of the things I have been trying to achieve with this track.
Sprint layout is very fun with GP legends mod, btw.

Read the rest of this update entry...
 

What are you racing on?

  • Racing rig

    Votes: 528 35.2%
  • Motion rig

    Votes: 43 2.9%
  • Pull-out-rig

    Votes: 54 3.6%
  • Wheel stand

    Votes: 191 12.7%
  • My desktop

    Votes: 618 41.2%
  • Something else

    Votes: 66 4.4%
Back
Top