Chris
Premium
Round 1 is in the books. The pecking order has been set. Who can shake things up at the Ring?
General Information
Date: Saturday 27th June 2015
Server Name: RACEDEPARTMENT.COM Thrustmaster AFM
Start time: 19:00 AEST (09:00 GMT)
Skin Pack: DOWNLOAD
Virtual Time of Day: 14:00
Starting Track Grip: 93%
Fuel Usage: 170%
Conditions: 26C | Clear
Racing Laps: 24 | Standing Start
Technical Notes & Track Briefing:
Track Length: 5.148 km
Top speed: 235 km/h
Turns: 15 (9 right & 6 left)
Tyre Wear: Moderate
Track Map & Red Zone:
The red zone for Round 2 is applicable during the first lap only, and covers an area from the start finish line, to the exit of Turn 2. Incidents that occur in this zone will be automatically looked at and scrutinized more heavily, and may be punished more severely. The objective of the red zone is to promote a clean start to the race so that everyone can get through the first lap unscathed. Erratic changes of direction, contact and crashes will be penalized more harshly if found guilty.
Track Limits:
Article 6.1 of the 2015 RaceDepartment League Regulations states that all drivers must maintain at least two wheels within the white lines of the track at all times when under normal control of their car. Whilst article 6.1 applies to the entire race track, the stewards will pay particularly strong attention to the following areas of the track. The cutting penalties outlined in the Stewards Notice Board thread will be applied to drivers who take liberties with these areas too often.
Turn 4:
Time gains can be made by running wide on the exit of Turn 4. If you run wide under normal control of your car, then you must lift off throttle 100% for at least 1 second. If you are clearly not under control of your car, then exemptions can be granted. What is deemed to be under control or not is up to the discretion of the stewards.
Turn 13 & 14 Chicane:
Reducing the turning angle of the final chicane by curb hopping and exceeding the white lines is not permitted.
Additional areas that the stewards will be closely watching are the exits of Turn 6 and Turn 7.
Pit-lane Exit:
Drivers must not exceed the white line on the exit of the pit lane which guides you safely back to the racing line, at any point during the event (P, Q & R). Doing so could lead to a dangerous encounter with opponents, and may spoil their hotlap or race. If caught doing so, you will be given an automatic 10 second time penalty added to your race time.
Don't Forget!
You are required to be present on TeamSpeak during all rounds of the league. Upon joining the RaceDepartment TeamSpeak server, you must set up your teams' Sub-Channel within the Assetto Corsa channel, using your team name. Once in your channel, the League director will send you a text message containing the password for the server.
For example:
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