Hello all. I recently downloaded a sound pack with some ripped-off sounds from various games, but I have a small question... Most of the times, sounds come with an RPM indication as filename (e.g. "3000.wav"), which is needed to code the "natural" value of the audio section of car.ini files -- obviously these sounds don't have such thing, but just stuff like "on-low", "on-mid", "on-high" and so on. Is there a (mathematical I guess?) way to extract the RPM value from the audio files? Perhaps something to do with fundamental frequencies and knowledge about the number and placement of the cylinders in the engine... I don't actually know... Any suggestions? Thanks