AccAkut
Premium
A little WIP still no normals or proper SDK settings
*POSTS AMBROSIA*
A little WIP still no normals or proper SDK settings
*POSTS AMBROSIA*
Looks insane man , its the nicest car I have ever been given to work on from someone elseAnd to think I thought it looked pretty nice already...
100% agreed, at first glance I assumed those first wheel shots were real picture vs model comparisons!Damn, you guys do some really fine work! Some of those progress shots look like photos allready.
Damn, you guys do some really fine work! Some of those progress shots look like photos allready.
Thanks guys100% agreed, at first glance I assumed those first wheel shots were real picture vs model comparisons!
We was reading something in the manual where we set the windshield banners to +1 a few months back was so annoying , well Gary mentioned something with it been there at the bottom I believe didnt know with the dummy and logos , thanksI generally set the priority of the COCKPIT_HR dummy to +1, and it gets rid of any issues like that 95% of the time.
Looks like the logos inside are alpha blended and rendered in front of the glass. If these objects are linked to the COCKPIT_HR dummy, make sure you set the priority of the dummy (!) to 1. Also I don't think that blend is really necessary, alpha test+no transparency should work well enough for black/white alpha with no gradient, and you avoid any issues with rendering priority. Using alpha blend in the cockpit can be a bit of a pain.
Wow yeah thats good to knowI generally set the priority of the COCKPIT_HR dummy to +1, and it gets rid of any issues like that 95% of the time.
Sure you not been talking to DanielI generally set the priority of the COCKPIT_HR dummy to +1, and it gets rid of any issues like that 95% of the time.