radome
Jeff Peterson
I would like to see some treatments by the community of a number of "sand and grass mixing" examples.
re: http://www.racer.nl/tutorial/shading_tracks.htm
Like where world-mapped grass texture is made to look radomly patchy with a more precisly mapped control texture resulting in faithful representations of particular real-world scenes.
Thanks
re: http://www.racer.nl/tutorial/shading_tracks.htm
Like where world-mapped grass texture is made to look radomly patchy with a more precisly mapped control texture resulting in faithful representations of particular real-world scenes.
Thanks