Resource icon

Tracks Scotch Bonnet Ai line & track limits for Dragon Trail 2022-04-20

Login or Register an account to download this content
onehundredandfive submitted a new resource:

Scotch Bonnet Ai line & track limits for Dragon Trail - Update to the 'Ghost Pepper' Ai for Dragon Trail

*** ALL LINKS TO MODS AVALIBLE IN DESCRIPTION OF THE YOU TUBE VIDEO BELOW


Please feel free to give me feedback, so I know what people want before I complete all the layouts for this track.

This time I used Kunos GT3 cars to create the racing line and track limits, which have to be driven less aggressively than the DTM cars.

This has meant the Ai are 2-3 seconds a lap slower, but less prone to crash and the Opels have stopped losing the backend out of...

Read more about this resource...
 
Next time keep only those files:
ai\fast_lane.ai
ai\pit_lane.ai
data\ideal_line.ai (optional, copy of fast_lane.ai is valid here, used also for fuel calc for ai)
data\ai_hints.ini (optional)
data\side_l.csv (optional)
data\side_r.csv (optional)

Also disable those two options in CM. They also might be the reason you said "and hold down SHIFT while loading the track", you normally dont need to do this when copiing over a new AI line.
(With them enabled, CSP also generates those "...payload..." files.)
1650457868375.png
 
Thanks for the CM/CSP tip, I'll give it a go.

I included all the files in Data/Ai folders as its easier to explain where to put files by just giving the option to drop the whole folder in.

The side files are quite important on this track, otherwise the cars tend to get onto the kicked up kerb edges
 
Thanks for the CM/CSP tip, I'll give it a go.

I included all the files in Data/Ai folders as its easier to explain where to put files by just giving the option to drop the whole folder in.

The side files are quite important on this track, otherwise the cars tend to get onto the kicked up kerb edges
ye right, with optional in brakets i mean they are not needed for stuff to work.
The new "fast_lane.ai" should have all sides baked in, the two CM option may break that.
 
I can only play these tracks in practise i cant add them in race or custom championships. Any solutions?
Sorry to hear that, are you talking about my AI line or the track? I'm not sure why it wouldn't work. I have lots of issues with stuff on PC as a lot of parts are homebrew and just doesn't work well together.

I now have a disk with an untouched version of AC and a modded version. Every few weeks I have to reinstall the game, how I do it is: delete everything in the Assetto Corsa folder in the active Steam folder, drop the fully modded files and folders from my back up back into my active AC folder, then drop the untouched backup over the top of the recently copied modded version replacing files when asked by Windows. This gives me all my mods, while allowing all the original files to remain untouched and clean.

Sometimes its just a matter of fresh installs instead of messing around trying to find and replace a random corrupt file, I have over 1m files in the AC folder alone. Im not about to start trying to trouble shoot that many
 

What are you racing on?

  • Racing rig

    Votes: 528 35.2%
  • Motion rig

    Votes: 43 2.9%
  • Pull-out-rig

    Votes: 54 3.6%
  • Wheel stand

    Votes: 191 12.7%
  • My desktop

    Votes: 618 41.2%
  • Something else

    Votes: 66 4.4%
Back
Top