Awesome!, thanks, I'm just waiting for the aiw to be tweaked and I will get it all happening for you guys.
There is lots of vertex shading in this, the bottom of the walls, some terrain parts. some buildings and trees. Also when I add more cars and trucks etc, I plan to use vertex colours and have a single white texture as a base.
Quick? nah, it doesn't have to be quick. But I need to get something out so that I can finish other projects I have started. If I stop this and go to the other projects, it could be months before I get back to this. So I have been going at it flat out to get something out for those who have shown keen interest. That's why I plan to release this first version as a beta, then once I get these other projects finished I will come back to this and finalise it. There is really not that much left to be done, there are a few things out of place, as I mentioned before google streetview now has a lap of the track and I have found many things that are missing or in the wrong place. So basically, I would like some people just to test this and make sure there are no major issues, I also haven't been able to test it in multiplayer so that's another thing I would like done.
Depending how simple a fix is, I probably won't edit it for vanity reasons unless something is so out of place that it needs fixing. But don't hold back, anything brought up will be taken note of and looked into for the final version in the future.
There will be 4 initial layouts, Long, NASCAR, INDYCAR and Drift
The drag strip has been set up and can be available, but it wont have an xmas tree yet. I have spoken to RT1971 and am going to use his tree which he is still developing. Seeing as he has been working on drag factor, I prefer to use what he has set up so that there is some sort of standard for the drag racing.
But as for the length of this test, I will play it by ear, depending on the feedback I get.
Cheers!