Sounds cool Nico,
The turning off of mechanical failures sounds like a good plan, after Chris's recent discovery into the effects of engine health on handling as well as power it seems a bit unfair that you can be dealt a dodgy car through no fault of your own, it is weird that you can start the race with engine health at considerably less than 100% and there's nothing you can do about it
With them turned off tho, does this mean we could all run with Rad at 1 and smoke like chimneys without any ill effects? I have no idea? maybe a little testing would be advisable
Jim
If you start a session with engine health at, let's say, 25% percent instead of 100% this doesn't mean the engine is less good. It's just a mistake in the game. Starting at 25% the engine will crawl back to 0% 4x slower.
To answer your question about the radiator: No this does not mean you can run engine rad at 1. Mechanical failures are a random parameter in the game that have nothing to do with overheating. IMO a very good choice to switch it off in online racing leagues, since disco's and game freezes are already more than enough for random failures.