Gave these a test (with a G27) and it feels awesome! It has to be purely psychological, but the rear feels more grippy.
After a lot of practice I managed a 1.15.6, and several times 1.16.0. Still far from the average league level but 3 days ago 1.18.9 was a hard wall impossible to break and now that is a bad lap... so quite nice improvement.
Now with the new FFB I have a slight regression until I get used to it.
Read this:
http://Cream.Galleria.fi/SRS/Misc/FFB guide v1_0 by juls.zip i've completed the procedure few times, it's very useful to know how to set the controller. I would like to do it even more based on the track configuration: different for Monza and Monaco, Spa and Suzuka... Maybe one for Barcelona, which would be the default one.. Hmm, i'll do that. After Monaco there's a break in the schedule while we wait for the Season 9..
But.. G27 probably need finetuning, my FFB settings are made with Momo Force. There's five basic components that are the main focus:
FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB steer force output max="1.00000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.75000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.50000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6. How much of a factor the front wheel grip is on the steering weight.
FFB steer force exponent="1.75000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
"FFB Gain" is the FFB strength,
artificial effects.. If we were to do a real life simulation of steering column movement, this would be set to 0! But we can transmit all kinds of feedback too, like suspension movement or grip level, curb shake/pull etc.
"FFB steer force output max" is the
actual steering column movement.
"FFB steer force grip weight" defines how much of the Force is used for
grip and what amount is left for the
body/suspension movement. As i understand, this includes BOTH steering force and FFB. In practice you can understand very well what the different forces are, it's very logical. I don't do often changes to this. It takes time to get use to new grip/body settings.I would make the bold claim that this settings is set by
driver preferences, there's no real right or wrong here.
FFB steer force grip factor defines the
balance of feedback felt from the
front tires and rear. Very important balance to finetune and
car dependant. With FWDs i have this set to 0.7 or 70% front, RWDs are 50/50.
The last one is a bit harder to explain but very very important parameter, specially the cheaper the wheel/poorer the motors, it's more important. With very expensive wheel and large motors it's more of the "Gain" and "Force" settings and windows game controller, ie windows driver settings. This due to the effect mentioned earlier, Spiking... Most wheels are set up so that they WILL spike, this is because when you first grab the wheel, brand new or in store demo, it should be set to max sensitivity and max force to really impress customers: "Wow, this wheel is awesome! So much force, i can feel every bumb! I can't hold on to it, i have to get it!" and then they dial it down whilst at home or burn the motors in six months.. Ok, rambling but here we go:
FFB steer force exponent is the
FFB curve. 1 is linear, below one translates smaller forces to make more effect on the wheel, stiffer in the center, logarithmic. Larger than one makes the smaller movements spread more, looser on the center. it has to be tried to understand, i don't really know how to explain it. There's one benefit to make it less senisitive: you can crack up the FFB levels without making your arms hurt like hell... When you really need the info, it's there, for ex in my setup, that 1.75 and 80% strength starts to really push when i'm in the tunnel kink at Monaco but allows me to turn Loews and Rascass with out much trouble. If you put this value in to 0.5 and crank up the forces, you'll spike very easily and early. If it's less sensitive, you are giving the motor a little bit more breathing space and if spiking does occur, it's in the hard edge where you are already tensing up the muscles enough to mask all smaller force changes. That's my theory anyway. it really doesn't matter if you lift up 10kg or 10,1kg but going from 100g to 200g is easily felt.
EDIT: i would've made a FFB setup tool but since Race07 reads those controlset files in the initial loading phase, before the startup screen, they return to original when ever you select them ingame.. Tool could be made so that it does a new copy everytime but that would create a lot of trash and i don't like to do clean-ups... My Indian name officially is "Does Not Clean" so..
It was given to me in a long smoky session 16 years ago..