I've been studying gMotor2 physics, i might reveal more info on tires, specially about the slipcurve.. Also one note about the track: the garage is not collideable so you'll go straight thru it with stopping. Right behind the garage is a parking space, that is not driveable so you'll sink right thru it and drop into netherworld.. So keep this in mind while doing pitstops, no spinning!
Made a few initial dataruns to get some perspective what compunds to use and how long they last, fuel estimation etc. Something i noticed was that 1:15 is the maximum race lap time, anything slower has to mean a medium scale mistake like cutting chicane. I can do 1:16 with any load/compound without pushing so 1:15 is probably the slowest target for any tactic. 1:13 average race pace is near midpack, i presume.
EDIT: nico, just remembered why your setup felt a bit touchy, i forgot to set steering lock Allthou, with larger lock there's better chance of catching drifts... i might experiment on that one evening. Otherwise the setup felt good, no big surprises, so close to what i had that i'm using it as a base.
Made a few initial dataruns to get some perspective what compunds to use and how long they last, fuel estimation etc. Something i noticed was that 1:15 is the maximum race lap time, anything slower has to mean a medium scale mistake like cutting chicane. I can do 1:16 with any load/compound without pushing so 1:15 is probably the slowest target for any tactic. 1:13 average race pace is near midpack, i presume.
EDIT: nico, just remembered why your setup felt a bit touchy, i forgot to set steering lock Allthou, with larger lock there's better chance of catching drifts... i might experiment on that one evening. Otherwise the setup felt good, no big surprises, so close to what i had that i'm using it as a base.