ACC has been out for a while. There has been a lot of discussion. However, there are two things about this game that annoy me but I did not find anyone mentioning. So I would like to bring them up and see if anyone feels the same or better, has a solution.
The first is about the sunshade. The sunshade in game is pure black. Take a look at the real onboard footage this year. R8 LMS GT3 at Brands Hatch, we can clearly see the word "Blancpain" on the sunshade because of light passing through it:
Then in the game we have this:
EMMMM, I feel that part of my screen's pixels are dead. Meanwhile in the old assetto corsa, we have this beautiful Manthey Skin (which can be found in this forum):
That sunshade is miles better than the one we have in ACC....... Actually, I started a entire new career because in ACC the 911 GT3 R's sun shade is HUGE. And it finally came down to choose a car with smaller sunshade. I mean really Kunos, even putting a flippped "Blancpain" on that black bar is better than what we currently have.
(Someone might argue, well your FOV might be incorrect and you need to set it up properly. I indeed checked lots of posts about finding the right FOV and I finally used a much simpler way: turn the in game steering wheel ON; adjust the camera such that my real steering wheel is at approximately the same position and has approximately the same size; turn in game steering wheel OFF. I found out that I am pretty happy with the FOV I ended up with.)
So the first question, anything we can do to improve that awful sunshade or remove it?
The second thing is the in-game race engineer. Oh damn I hate that guy. He sounds like he just doesn't care. I thought if kunos could not find any professional voice actor and just let their employee record the in-game voice. If someone tells me that was actually done by a pro, I would like to end this man's whole caarrrer.
"Well done mate, personal best." Well from what I heard. My race engineer just wants to finish today's work and go home. Even when he said "go go go", he sounded drowsy.
If that happened in real life, Fernado would do this:
Fun fact: the in-team radio of the original Counter-Strike around the beginning of this century was recorded by a Valve Employee, and it has a "go go go!" message as well. His "gogogo" many years ago still sounds much better than the "gogogo" in ACC.
PC2 did an incredible job at this particular aspect. "P4, P4, keep pushing!" I feel that he was as pumped as I was. "7 minutes to go!" I feel that while I was driving, he was staring at the clock. Lots of people criticize the physics of PC2, not few are denying the fact that it was a really fun and immersive game.
The second question, will we have a more passionate in-game race engineer in the future?
Sim racing can be a very lonely thing. Not that I don't like it nor I am neglecting the fact that we have a large community like RD, but every time I watch something like this
my favorite part is the part before Tommy entered his car. All his team were around him and they were fighting together. That must feel so good. I might never be able to race in a professional racing team and have a group of team members racing with me, but at least the game companies can do something about this and let my imagination finish the rest....
The first is about the sunshade. The sunshade in game is pure black. Take a look at the real onboard footage this year. R8 LMS GT3 at Brands Hatch, we can clearly see the word "Blancpain" on the sunshade because of light passing through it:
EMMMM, I feel that part of my screen's pixels are dead. Meanwhile in the old assetto corsa, we have this beautiful Manthey Skin (which can be found in this forum):
That sunshade is miles better than the one we have in ACC....... Actually, I started a entire new career because in ACC the 911 GT3 R's sun shade is HUGE. And it finally came down to choose a car with smaller sunshade. I mean really Kunos, even putting a flippped "Blancpain" on that black bar is better than what we currently have.
(Someone might argue, well your FOV might be incorrect and you need to set it up properly. I indeed checked lots of posts about finding the right FOV and I finally used a much simpler way: turn the in game steering wheel ON; adjust the camera such that my real steering wheel is at approximately the same position and has approximately the same size; turn in game steering wheel OFF. I found out that I am pretty happy with the FOV I ended up with.)
So the first question, anything we can do to improve that awful sunshade or remove it?
The second thing is the in-game race engineer. Oh damn I hate that guy. He sounds like he just doesn't care. I thought if kunos could not find any professional voice actor and just let their employee record the in-game voice. If someone tells me that was actually done by a pro, I would like to end this man's whole caarrrer.
"Well done mate, personal best." Well from what I heard. My race engineer just wants to finish today's work and go home. Even when he said "go go go", he sounded drowsy.
If that happened in real life, Fernado would do this:
Fun fact: the in-team radio of the original Counter-Strike around the beginning of this century was recorded by a Valve Employee, and it has a "go go go!" message as well. His "gogogo" many years ago still sounds much better than the "gogogo" in ACC.
PC2 did an incredible job at this particular aspect. "P4, P4, keep pushing!" I feel that he was as pumped as I was. "7 minutes to go!" I feel that while I was driving, he was staring at the clock. Lots of people criticize the physics of PC2, not few are denying the fact that it was a really fun and immersive game.
The second question, will we have a more passionate in-game race engineer in the future?
Sim racing can be a very lonely thing. Not that I don't like it nor I am neglecting the fact that we have a large community like RD, but every time I watch something like this