a question: what shaders have a visual effect when exporting to RBR?
I tried the diffuse bump&spec one, but I didn't notice any difference with the simple diffuse one on the same material. Did not try in v0.6 though...
Thus, is it worth making bump/spec/add/multiply maps for materials intended for RBR tracks?
I tried the diffuse bump&spec one, but I didn't notice any difference with the simple diffuse one on the same material. Did not try in v0.6 though...
Thus, is it worth making bump/spec/add/multiply maps for materials intended for RBR tracks?