Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
I prefer in game PD personally, it seems to produce better results, not sure why, may be scaling rounding.Maybe this is why... in other games changes are effective on-the-fly... does ACC requires a restart? ..i'll try in that way!
...anyway, is there any advantage to use Steam's SS instead of ingame PD?
(i already have fpsVR)
Yes, I know how it works. It can be noticeable at first but goes away after a while, same as people stop noticing flickering fluorescent lights, brain just start filtering it out. Also dropping brightness a bit helps.
Not super ideal, but smaller out of the two evils (jumping reprojection vs fluid 60fps), at least for me.
And when I say I don't see it anymore, I really mean it.
To be honest, hated it at first, you can check my earlier posts in this very thread.
The last factor affecting flicker perception is the eye and brain of the observer. As you might expect, this is the most complicated bit, and you can read some of the detail at Flicker fusion threshold - Wikipedia if you want to, but the bottom line is that sensitivity limit to sinusoidal modulation of light under common conditions is expected to be below 60Hz.
Few people brought up in a country with 60Hz mains will be aware by observation of the flicker from 60Hz fluorescent tubes.
Few people brought up in a country with 50Hz mains will be aware by observation of the flicker from 50Hz fluorescent tubes.
The interesting effect (that I alluded to earlier) is that people brought up with 60Hz mains and then transported to a 50Hz place will sometimes complain about flicker from fluorescent tubes. The same happened when Americans brought up with 30Hz frame rates on cathode ray tube televisions first saw European 25Hz frame rate television - many were bothered by flicker, while few people who were used to 25Hz television were aware of it.
In summary, given all the caveats I have called in: most people won’t be aware of flicker; a few will be aware, but fewer if the mains frequency is 60Hz.
Absolutely, it doesn't work for everyone. Some people can't even stomach VR at all, some are super sensitive to fluorescent lights. After all 90hz flickers too, just faster.
In my case I thought I was sensitive to that and ridiculed people using it, then with ACC found it less offensive than with other titles and after a while settled for 60hz as permanent option for everything.
WMR Reprojection is not that bad to be honest, still less smooth than 60hz in active scenes, but could work better for flicker sensitive folks. There is budget fps option for everyone.
Found some interesting tidbit on flicker sensitivity and brain adaptivity.
AO is disabled in engine.ini. You may want to remove these@Andrew_WOT i've tested you files, i was trying to bump up some settings but switching POST PROCESS from low up to ultra doesnt't have any effects.. i've then looked at the engine.ini and saw some of the variables... can i ask you if is possible to know what the variables are doing? Do you have any documentation on it?
Many thanks!
Gentlemen, I have Pimax 5K Plus, can anyone share better settings for ACC than those I have at the moment:
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[ConsoleVariables]
r.MaxAnisotropy=16
r.Streaming.FullyLoadUsedTextures=1
r.PostProcessAAQuality=4
r.TemporalAACurrentFrameWeight=0.1
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAASamples=4
r.TemporalAASharpness=0.8
r.Tonemapper.Sharpen=1.5
r.TonemapperQuality=0
r.TextureStreaming=0
r.VolumetricFog=0
r.RenderTargetPoolMin=0
r.BloomQuality=0
r.FastBlurThreshold=0
r.LensFlareQuality=0
r.LightFunctionQuality=0
r.LightShaftDownSampleFactor=4
r.SeparateTranslucency=0
r.SceneColorFormat=3
r.SceneColorFringeQuality=0
r.SceneColorFringe.Max=0
r.SceneRenderTargetResizeMethod=0
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.7
r.AmbientOcclusionStaticFraction=0
r.AmbientOcclusionMipLevelFactor=0
r.TranslucencyLightingVolumeDim=24
r.TranslucencyVolumeBlur=0
r.ShadowQuality=4
r.Shadow.MaxResolution=512
r.DepthOfFieldQuality=0
r.HZBOcclusion=0
r.SSR.quality=0
r.SSS.Scale=0
r.SSR.MaxRoughnes=0.1
FX.AllowGPUSorting=0
vr.InstancedStereo=1
vr.RoundRobinOcclusion=1
r.MotionBlurQuality=0
r.MotionBlurSeparable=0
r.MotionBlurSoftEdgeSize=0
r.TiledDeferredShading.MinimumCount=10
r.Shadow.CSM.MaxCascades=2
r.RHICmdBypass=0
r.AllowHDR=0
r.AOquality=0
r.MipMapLODBias=0
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.CreateShadersOnLoad=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.bForceCPUAccessToGPUSkinVerts=True
[SystemSettings]
Fullscreen=true
[/script/engine.renderersettings]
r.OptimizeForUAVPerformance=1
r.Streaming.MipBias=0
r.streaming.boost=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FramesForFullUpdate=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.PoolSize=0
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.CreateShadersOnLoad=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.bForceCPUAccessToGPUSkinVerts=True
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
AudioDevice=Speakers (USB Audio Device)
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../AC2/Plugins/FMODStudio/Content
Paths=../../../Engine/Plugins/Runtime/Steam/SteamVR/Content
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
Paths=../../../AC2/Plugins/ACShaders/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
copy paste this in the topThank you very much for help.
I understand that it is the engine ini file and I have to paste all this data in it, replace what I have there now?
For me, this file looks very modest and is limited only to:
[Core.System]
What about the rest of the settings?
[ConsoleVariables]
vr.RoundRobinOcclusion=1
r.TranslucencyLightingVolumeDim=16
r.DFshadowquality=1
r.Shadow.MaxResolution=512
r.HZBOcclusion=0
r.SSR.quality=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.Shadow.CSM.MaxCascades=2
r.LightShaftDownSampleFactor=4
r.TiledDeferredShading.MinimumCount=10
FX.AllowGPUSorting=0
r.PostProcessAAQuality=6
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=4
r.AmbientOcclusionLevels=0
r.AOquality=0
r.DistanceFieldAO=0
r.MipMapLODBias=-0.5
[/script/engine.renderersettings]
a.URO.ForceAnimRate=2
a.URO.ForceInterpolation=1
r.OptimizeForUAVPerformance=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.FramesForFullUpdate=1
r.Streaming.HLODStrategy=2
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.bForceCPUAccessToGPUSkinVerts=True
Thanks. I'll try that out.Try to remove those
r.AmbientOcclusionLevels=0
r.AOquality=0
r.DistanceFieldAO=0