Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
I went back to using @Unionjackstar 's settings after removing them as per the change log released with 0.3 and had better performance.
The blue lines next to the track tend to get real blurry during daytime at Paul Ricard
just wanted to add, I am back using the latest engine .ini {console variable} I was using before 3.0 it is not perfect but definitely better both for the graphic and the performance.
I improved adding some changes, thanks for the starting point.
[ConsoleVariables]
vr.oculus.pixeldensity.adaptive=1
r.Streaming.FullyLoadUsedTextures=1
r.SimpleForwardShading=1
r.TemporalAACurrentFrameWeight=0.1
r.TemporalAASamples=4
r.TemporalAASharpness=0.8
r.Tonemapper.Sharpen=1.5
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=4
r.BloomQuality=2
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=1
r.SSR.Quality=0
r.DepthOfFieldQuality=0
r.SceneColorFormat=2
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=4
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.RefractionQuality=2
sg.ShadowQuality=2
r.MipMapLODBias=-1
r.Streaming.MipBias=1
r.LightShaftDownSampleFactor=4
r.TiledDeferredShading.MinimumCount=10
r.OcclusionQueryLocation=1
r.GBufferFormat=0
[/Script/Engine.RendererSettings]
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.EarlyZPass=1
r.EarlyZPassMovable=True
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True
Great, what is it you like better with this setting?
after my modification has improved to the level of AA,
for now known only too much light, too much lighting, it is a bit unreal, it should have softer tones, on which parameters must you intervene according to you?
I was more curious on how you found your modification improve the graphics, improved level of AA does not tell me anything, I do not understand.
when he runs with other cars I see them better now, the lines are clean, the shadows as well, before they were disturbed, now I have a good compromise.
I solved by modifying this parameter:
r.TranslucencyLightingVolumeDim=3
also modified:
r.TemporalAASamples=32
I always have had it at 32, it seems to be good.
also modified:
r.TemporalAASamples=32
for now with this setting goes great:
[ConsoleVariables]
r.Streaming.FullyLoadUsedTextures=1
r.SimpleForwardShading=1
r.TemporalAACurrentFrameWeight=0.1
r.TemporalAASamples=32
r.TemporalAASharpness=0.8
r.Tonemapper.Sharpen=1.5
r.SeparateTranslucency=0
r.HZBOcclusion=0
r.MotionBlurQuality=0
r.PostProcessAAQuality=4
r.BloomQuality=2
r.EyeAdaptationQuality=0
r.AmbientOcclusionLevels=1
r.SSR.Quality=0
r.DepthOfFieldQuality=0
r.SceneColorFormat=2
r.TranslucencyVolumeBlur=0
r.TranslucencyLightingVolumeDim=3
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.FastBlurThreshold=0
r.SSR.MaxRoughness=0.1
r.RHICmdBypass=0
r.RefractionQuality=2
sg.ShadowQuality=2
r.MipMapLODBias=-1.5
r.Streaming.MipBias=1
r.LightShaftDownSampleFactor=4
r.TiledDeferredShading.MinimumCount=10
r.OcclusionQueryLocation=1
r.GBufferFormat=0
thx ..
what settings you have in game ?
I am very pleased to confirm that they make it happened and now it is possible to save/load/delete setups. Kunos definitely made my day.