SimBin Closed Beta Update

Peter

who cares
The MP ALPHA is now ready to download for the old Closed Beta Testers who have the R3E WIP Application in their Steam Library.
wip.png


As I mentioned yesterday, this is for the Closed Beta Testers who helped us test things over one and a half years ago before we launched R3E.

There may be stability issues, things might go down and there may be numerous bugs which is why this is not exactly for everyone but for you that really want to join back and help us prepare MP Alpha for public. After these tests, MP Alpha will be made available in public for DTM Experience Season Pass Holders, then all DTM Experience owners and finally everyone who plays R3E.

Some Notes and list of Known Issues:

Notes:


- We will continuously monitor the activity, server load and traffic and we will patch the game with fixes accordingly. So things might go on maintenance every now and then without any announcement.

- Servers will have variety of parameters enabled or disabled for testing purposes. Some may or may not have mechanical damage, some may or may not have cut track rules for instance.

- In the WIP, we have removed pretty much everything except MP Alpha to encourage everyone to test MP only. Don’t be alarmed when you see everything else missing.

- DTM Experience is unlocked for free in WIP.

- While this is for testing, please remember and try to have clean race sessions. There is no need for griefing. We have wrecker prevention ON but it can’t stop every occasion.

- Server will appear red if it’s in race session or if it’s transitioning between sessions.

- You can only join a server during practice and qualifying.

Known Issues: ( You don’t need to let us know about these).


- Race Results might be inaccurate as server currently does not take overlaps into account.

- There is a chat button in garage menu which is not functional. In-game chat works though. Check options for the chat keybind (default is “c”).

- Laptimes might be slightly inaccurate and might affect the end result if the difference between 2 opponents are within few milliseconds.

- Collision is still in the works and continuous collision might result in unexpected behaviour.

- Game might crash while watching a MP replay. Well it might crash during gameplay as well but those you should definitely let us know about :)

- You might see the same player name multiple times on your position bar and timing screen at times.

- Joining and loading in while the server is transitioning from practice to qualify, or from qualify to race, might kick you out without a message and you might get stuck on car selection screen. If this happens just back out and re-enter DTM Experience.

- Players secure a slot on a server as soon as they click “GO RACE” and select a car. However in the server browser, currently the server player count shows players that are physically inside the track. Player count doesn’t update until a player finished loading and present on the track. So server might be full even if shows slot available.

- Lag spikes may occur when a new player joins.

- Spikes may occur when side overlays pop in during gamepplay.

- Position bar may glitch when someone leaves the race.

- Novice mode currently does not run with automatic gear.

- Players with unstable connection or latency might warp around a bit.


We hope to see some of the old Closed Beta Testers join us for this phase and help us finish up Alpha for the masses. Thank you in advance for your help.

Sonat
 
Yeah, I won every race also! I guess I should add though that only one of the races had one other racer LOL! I'm in the US and at 10 PM of the 15 or so servers all were 0/22 racers accept one. I will have to make a point of making time early in the day over here so I actually get multiple players otherwise hard to test...err...MP :D

But, with the one race with the one other racer we did have some very close racing. Even with a ping of approximately 150ms I didn't see any ghosting or erratic movements. Not a good test but at least I was able to get things setup.

Note, I did notice I had to back off on the graphical settings compared to what I was running in single player (DTM with 15 AI). I usually ran most everything at high but had to back things down to medium for smoother play - and this again was without any other racers.

GTX 780 - 5812 x 1080
i7 4 GHz

That'll be your resolution because I'm running max with an i5 (4.3) and 2GB GTX660OC (1084) + 8GB Ballistix.
I am only running @ 1600x900 because on the 32" LED samsung TV it just looked smoothed over compared to it's native 1920x1080
 
That'll be your resolution because I'm running max with an i5 (4.3) and 2GB GTX660OC (1084) + 8GB Ballistix.
I am only running @ 1600x900 because on the 32" LED samsung TV it just looked smoothed over compared to it's native 1920x1080
I have been playing DTM with 15 AI at mostly MAX settings in triple screen, everything has been very smooth. The first thing I noticed with the multiplayer beta is the graphics were a little choppy with the same settings - and this was without other racers. I expected MP graphical issues like cars jumping/ghosting because of network latency but didn't think the general smoothness without other racers would be affected. Not a big deal as it still looks good.

3 x 27" 5812 x 1080
GTX 780 3GB OC Edition
i7@ 4GHz
16GB RAM
SSD

EDIT: My bad, I was missing a couple graphical settings that was affecting multiplayer. Once I set the options "exactly" like my single play game the graphic fluidity is similar between the alpha and single player game.
 
Last edited:
Are the alpha servers up ? I don't see any in the browser

Hi Tony,

The problem was that players with a ping over 250 were timing out and not seeing the server list as a result.

We have now increased the time limit to over 500 so players with high ping can see the servers. If you have above 500+ ping however then we'll still have this problem until we have servers set up globally.

See, you joining helped us already! :)
 
Well just spent about 5 or 6 hrs playing the alpha mostly by myself but had several races didn't see any game breaking bugs.
I do get a lag spike when someone joins the server but when racing or just following a car it plays well sometimes the cars "jump" but not to bad especially considering my 320-340 ping :rolleyes:.
One thing I think could be changed is the way a server dumps players after a race, it makes it hard to get and keep a group together, sure that would change in the live version.
At the end of a race when the car goes back to the pits under AI control it crashes in the pits as it parks.
Today I noticed a few of the servers in the browser where just cycling tracks every few seconds.
Overall probably the most fun I have had in R3E I really like the DTM cars and tracks, think I will get it soon and the MP will be something to really look forward to :thumbsup:
 
Someone with DSD pedals? Tried a few laps on multiplayer but brake pedal seems not very responsive. When pushing the brake pedal in the control panel it shows a full 100.
Tried the hotlap competition @hungaroring and there braking is better but not yet optimal to me.
 

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