Updated 22-04-19
Shakeit RPM - Tactile Tuning Test
With many affordable and popular tactile, including these small exciters I am testing. A crucial element with them is finding suitable volumes for specific frequencies (Hz) and learning that how we apply gain is crucial to having detailed sensations from the effects.
Different frequencies will output from your unit with more or less energy than others.
Part of this is down to the frequencies themselves and the amount of bass bandwidth they contain.
The other element is that different tactile can greatly vary in the operating range of frequencies they work well with but also some can have peaks with different frequency bands.
So firstly, there is no ideal setting everyone can have. What we can do is help learn how we go about better applying the software settings and understand better how volume/gain is applied.
Often it is easy to make a hash of things and overburden your tactile. Not only can this be done with too many effects operating at once but as I invite you to try for yourself here. Problems can arise from bad settings and even a single effect is used.
Whats The Objective:
To help people learn and discover how with
your own tactile and hardware what settings define achieving a good balance between gain/volume and frequencies being used.
This will vary with the hardware you have and tactile being used and possibly your installation. Yet the question lots of you cant I believe answer.... Is knowing/understanding how your own tactile and hardware can perform or how it even performs with specific frequency bands. What are good settings to use for your hardware and installation? This is
crucial to understand better if tuning your own hardware and creating effects that will suit the abilities and limits your hardware has.
FACTORS:
Volume Related Issues
It can be easy to cause a knocking/thumbing sensation from effects and with this bring operational noises to the tactile units. This can be if they are being overdriven with too much volume/gain. Also if we apply EQ and add too much amplitude with specific frequencies or something simple like the "Master" output gain level from Shakeit combined with the user's amplifier is too high.
What we learn is that based on the performance and operating characteristics of different tactile. Some are better with certain frequencies than others. They suit potential roles, be it for very low bass, midrange detail or extending the feeling of higher frequencies. We need to take into account the tactile that the user is using and know what its potential is or in many cases with budget units what their
limitations are.
I have yet to find any tactile unit that performed at its best when cranked to its max potential wattage. Perhaps too often, there is a perception that the stronger the "tactile" is the better it can be. Yet really most units will perform better when we use them more wisely.
Multiple Effects Issues
Another common issue is to have different effects operating together on the same unit but they can clash and cause a funny feeling in that each effect is fighting the other and the tactile unit isn't quite coping in delivering both effects properly. This can be down to the operation of the effects, the frequencies/timing of one compared to others with the outcome being some effects don't mix well together on the same tactile units. In some cases, we are better to separate certain effects apart and have them on different channels.
Seems that often people take the approach that higher gain is always better or hoping to find by chance a magical setting with volume sliders. Using high volumes should be taken with more care if you want to have a better-tuned output and response.
Distracting Annoyances
For me personally, I don't like hearing the tactile operating. So if doing tests with no game sounds, or if they are too low, for me it breaks the immersion and enjoyment. I strongly believe that immersion is better when combined with other senses and they work together.
Shakeit / Per Effect Volume Channel Control
If like in the current test configuration I am using you have multiple tactile on different channels then please remember to assign "Per Effect" volumes to your individual channels. Chances are people will have different brands/models of units being used. It is highly likely you will want to set a suitable volume for these. This was shown in a previous post but is not hard to access or grasp.
Frequencies - PEAK / HIGHEST / LOWEST
Users need to learn what frequency output your own tactile transducers can handle and output well. What they feel good with and what they don't seem to do much with. We will look at these three elements over 3 tests.
TEST BEGINS
- TITLE = Assetto Corsa
- TEST CAR USED = Porsche 911 RSR
- SHAKEIT V3 BETA
- EFFECTS = Engine Only
SETTINGS - ShakeIt Bass Shaker V3 Beta
So let's go through some of the aspects and settings that must be used to do this test properly.
CONTROLLING THE MASTER VOLUME
This controls your soundcard output level for the cards that you have configured.
I have set to 60%
Different Sims may have a stronger/weaker output so a user can then increase the MASTER VOLUME beyond 60% to compensate for titles with lower output gain. Also If we keep the sound card volume below its 100% we then also prevent any potential distortion being added from the soundcards.
EFFECT VOLUME
Input these settings. I purposely have selected the effect to use 25Hz and 40Hz as this will give a good operating range for this RPM test on most tactile units.
Additionally for many budget tactile @40Hz is a peak strength frequency their units will achieve. It is ideal to use this to get the volume balance just right between your own soundcard, your amplifier and the effects output volume.
PEAK Frequency Test:
- Effect Volume 100%
- OUTPUT (selected)
- Low-Frequency 25Hz & High-Frequency 40Hz (selected)
- Modulation (off)
RPM Response Curve
Create a curve like this to use for the test -
Your Amplifier Volume
What you want to do is test the above with the settings being given.
So, ensure the MASTER volume is at 60% and EFFECT volume at 100%
You will be altering your amplifier volume to find the balance that feels right for this test.
Try the RPM of the car in (N) and gradually adjust your amplifier volume. When you reach a peak level you want and think is high enough for the sensation of this effect. Then decide to keep this volume level on your amp to work in connection with the above settings.
If you have this done then you should have achieved a volume balance for the peak Hz your tactile may generate. If a different sim has lower strengths in effects, then I recommend to increase the MASTER volume in Shakeit beyond 60% and NOT adjusting your amplifier volume.
This way you are NOT constantly changing your amplifiers levels. Many amps do not give actual readings to what output the amp is set to, therefore this is a better way to configure things.