Is that to have the ability to emphasize small bumps Mr Latte?
Or is that about the big bumps are felt not strong enough?
Yes BIG bumps, the small/medium and general curbs are okay.
We seek more reaction/energy from the highest values, knowing various things could trigger them.
For the highest score values. I could create an individual, high energy low frequency .wav for the largest Buttkicker models. This would increase the realism as these units can deliver very strong output.
The principle is to have a subwoofer/crossover type idea but using the telemetry values.
So that ONLY a % of the largest values when called, work with this new individual effect .wav
I do not know what range you have for bump/buffet values for AC or what other sims may use.
I have seen under 20, 30 as regular values but also over 60 with just a brief look. If you needed assistance in monitoring this I would gladly help.
As an illustration, perhaps using the last 25% - 35% of the values in the range available.
I give an example with 25%
Up to 25% Small
Up to 50% Medium
Up to 75 % Large
= These all working with the current Bump Buffet .wav
New effect would operate in this example over 75%
Telemetry Crossover?
Rather than being a fixed % value. What may be better and should be possible....
Is a filter control for user to determine the % the new
XLarge Bump .wav is triggered at.
This could be upwards of 65% or 75% of bump values?
Be adjustable so that it could work well with different Sims and match user preferences.
Some users have multiple large BK Models on their rigs, others may have multiple smaller units but then use 1x larger BK Advance or 1x BK-LFE. In both of these type of installations, the subwoofer, idea (but based on telemetry based crossover for bumps) could be advantageous for the immersion.
We would just place the new X-Large bump based .wav on the appropriate channels for the users configurations like any other effect.
Help us work with you to take SSW further as so much is possible.