SMNM PPF

Misc SMNM PPF 2.0.5

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just tested your filter, top is with vao on, bottom without it
1590418715181.png

i dont get the hassle, over and out
 
how you check it? with patch app? vao is default ON, if you click "V+-" it goes OFF (edit: of course if vao-file is present)

"It is track dependant"
but you tell people to remove all vao's? genius!

I check it by removing, or not, thevao patch file.
I told people to remove it, once they have adopted my filter, because, as far as I have tested, it give either no much result, either some bad ones.
It can be different with some other ppf witch generally are too much contrasted IMO. Genius ;)
 
smurth updated SMNM PPF with a new update entry:

SMNM PPF

SNMM PPFilter 1.2

Complete rewrite of my shiny PPF :
- Developed with SOL-1.6.2 and CSP 0.1.62
- No Reshade needed


About AutoExposure:
I you don't like this feature, it is surely because kuno's have designed it to work mainly on 16/9 screens, with a 54° FOV and the default seat positions.
You can disable it in "SNMM.ini" (line 5) or increase the TARGET value (line 6) if you have a FOV shorter than 54° or a multi monitor system.

View attachment 395060...

Read the rest of this update entry...
 
Artist touch :) This PP is a masterpiece

Thank you.
There's still some oddness on some tracks (vhe_hockenheim) , at night, where some track lights have a red touch.
I guess it has something to do with the high BLOOM_LUMINANCE_GAMMA I'm using. But other traxks I have tested don't have this...
 

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