Yes - but not any time soon. Ask again in 2030.I am intrigued by the idea of not having to buy an expensive gaming pc which I would be using solely for racing, few hours a week.
What do the experts think? Is the increased input lag the red flag here?
Correct. My monthly IT bible PCGamesHW compared some games which was possible to play both via cloud streaming and via the normal way local on PC/console - and the conclusion was that eventhough the clouded versions forced much lower graphical settings in the games then the gameplay was much more lagging and hacking than the normal local based way of playing.Yes - but not any time soon. Ask again in 2030.
What do the experts think? Is the increased input lag the red flag here?
Not an expert by any stretch but where would you plug your pedals and steering wheel?
Makes cloud kind of pointless if you still need PC.Into your very basic PC or laptop you’re using to connect to the service.
Makes cloud kind of pointless if you still need PC.
my 50 Mbps connection
The point is that you don’t need a modern/powerful PC to run the games. You could run them on an old PC with integrated graphics and still, potentially, get great performance and be able to use all of your PC-only hardware.
the only negative point is you need: fast internet
Thats indeed the point why couldgaming will become big. As a sample right now I need a new Videocard, I’m using VR btw. The new RTX2080ti will cost me $1500,- while for cloudgaming it will charge me (only a guess) at €200 maybe €300,- year. Same is even more counting when needed a complete new build, the only negative point is you need: fast internet, a big SSD and I still suspect the RAM, most be very fast & upgraded to 32Gb.
And one of the findings in the compare review I refered to above was that all(!) the steamed cloud versions of games had mandatory lowered the graphic settings.cloud gaming adds upwards 100 ms delay to every move you make.
We're struggling with latency, microstutters and various other stuff as it is running the games locally.
Precisely my point. You're running the game locally, and yet there are various common issues. Now add a long, relatively slow and completely unpredictable line into the mix.Whilst I agree that mainstream cloud gaming is probably some way off, problems like microstutters are often traced to problems on the local machine rather than the games themselves.
Precisely my point. You're running the game locally, and yet there are various common issues. Now add a long, relatively slow and completely unpredictable line into the mix.