Peter Boese
Premium
This was just a test for further development. It's already integrated in Sol and it needs to get configured in the track's light config. For now it is/was only in the Monza and RedBullRing config. The Shaders are dynamically modulated by a variable, delivered by Sol.No, I am refering to the Preview video of SOL 1.3, as you can see, it has some weather FX for rain on track, how fast it dry etc.
It is not the particle smoke on/off that does the job.
Do you have the weather FX as listed in the preview video?