Warren Dawes
Premium
Since we have had a few negative comments about the "accuracy" of the Pacenotes in our Rally Club events lately, I thought I would post my comments (some I have made before ) in defence of RSRBR.
It is well known that there are a few dodgy pacenotes, especially with the reverse default stages. However, we should bear in mind:
1. The default pacenotes were made for the default stages, not the reverse ones. However, if we only use the default stages and not the reverse ones, things would get very boring and we'd lose interest and variation. So the odd dodgy pacenote (eg. at Falstone II) is a price we pay to have so much more variation available to us. Mostly they are ok anyway I think, just put it down to some realism where co-drivers make occasional mistakes.
2. The above errors, mainly at Falstone II, is most noticeable with the 3D pacenotes. A couple of them are pointing the wrong direction, but the verbal pacenotes are correct. However, most of us don't use 3D Pacenotes anyway, it's not very realistic.
3. The distance callouts are sometimes not ideal to suit our driving style. You can adjust this though, in the Options menus.
4. We should all remember that the default pacenotes are made to suit the default RBR cars with default good weather, on normal surfaces. Of course they will not be ideal when the weather changes, or the track surface has been changed. Again, I see this as realistic, in any real rally, drivers must adapt their braking points and speeds to suit the prevailing conditions.
We also have to adapt to the car we are driving. Obviously a WRC car will need different pacenote calls to a FWD low powered car.
I think it may be possible to modify the pacenotes and to make custom ones, but that is a very difficult and time consuming task. Changing voices is not too demanding, but not sure how to adjust the actual call speed for a turn.
My approach is to just accept some inaccuracies in the pacenotes, and use them as a guide. We have all been damaged by the odd dodgy pacenote call ( I even manage to get lost due to lack of a co-driver call ), but that is part of the variability and risk of Rally driving.
It's a small price to pay for the huge amount of extra variables and content available through using RSRBR.
If someone does manage to come up with a set of custom pacenotes, that would be great, but it won't detract from my enjoyment of using RSRBR.
It is well known that there are a few dodgy pacenotes, especially with the reverse default stages. However, we should bear in mind:
1. The default pacenotes were made for the default stages, not the reverse ones. However, if we only use the default stages and not the reverse ones, things would get very boring and we'd lose interest and variation. So the odd dodgy pacenote (eg. at Falstone II) is a price we pay to have so much more variation available to us. Mostly they are ok anyway I think, just put it down to some realism where co-drivers make occasional mistakes.
2. The above errors, mainly at Falstone II, is most noticeable with the 3D pacenotes. A couple of them are pointing the wrong direction, but the verbal pacenotes are correct. However, most of us don't use 3D Pacenotes anyway, it's not very realistic.
3. The distance callouts are sometimes not ideal to suit our driving style. You can adjust this though, in the Options menus.
4. We should all remember that the default pacenotes are made to suit the default RBR cars with default good weather, on normal surfaces. Of course they will not be ideal when the weather changes, or the track surface has been changed. Again, I see this as realistic, in any real rally, drivers must adapt their braking points and speeds to suit the prevailing conditions.
We also have to adapt to the car we are driving. Obviously a WRC car will need different pacenote calls to a FWD low powered car.
I think it may be possible to modify the pacenotes and to make custom ones, but that is a very difficult and time consuming task. Changing voices is not too demanding, but not sure how to adjust the actual call speed for a turn.
My approach is to just accept some inaccuracies in the pacenotes, and use them as a guide. We have all been damaged by the odd dodgy pacenote call ( I even manage to get lost due to lack of a co-driver call ), but that is part of the variability and risk of Rally driving.
It's a small price to pay for the huge amount of extra variables and content available through using RSRBR.
If someone does manage to come up with a set of custom pacenotes, that would be great, but it won't detract from my enjoyment of using RSRBR.