I'm happy with the updates to the Oulton Park tracks now I think, only some testing left to do.
Will add some tweaks to Croft too, maybe add the waving flags.
I think I should add those spectators to Snetterton too, but I'm not sure if I do it now or later.
A long time goal is to replace all the crowds in all the super touring specific tracks for consistency.
Will also have a look at Silverstone tracks and hopefully fix the "after finish line problem" that causes the player car to spin when ai takes over control.
Test track is not very far from release, but I need to do the boring work of adding garage/pit/grid positions. I think the track is best for practice, there will probably be som incidents at the top of the hill...
Alpine climb: will try to smooth out the track surface, it is too bumpy now. The track mesh I exported from Toca2 was very low-poly for obvious reasons, and that is ok for flat roads.
I added a lot of polygons when making the Race 07 version but when the track is "bent" in different directions at the same time, like in the hairpins combined with elevation changes, there needs to be a lot more of them. Otherwise the track surface may look quite smooth, but the .hat file will still be too bumpy, and that will make the track tiring to race at.