Something wrong with tracks in ACC

I've been learning sim racing in AC and ACC. I recently switched to triple screens and encountered a strange problem in ACC I can't seem to fix. The turns in each track appear sharper and/or longer than they should. Its most obvious in chicanes. The angles aren't right or something. Am I missing a graphics setting or something? AC looks normal, ACC does not. Any help is much appreciated.
 
  • Deleted member 197115

Do you use triple screen rendering, same settings as in AC?
 
Strange. I remember when I tried a very low (or correctly calculated) FOV on my monitor for the first time I was astonished how tight some corners looked. Especially the final chicane in Spa seemed as if I was driving backwards. :D Now with VR I don't have that problem anymore. Hope you can find a solution for your problem.

Hopr
 
  • Deleted member 197115

Have you checked your FOV settings?
I do not think FOV has any impact with triple screen rendering, not in AC at least, I don't use triple screen rendering with ACC due to performance impact, but I am on Ultrawide, not real triples.
 
So, I went in today and made some drastic FOV changes and can get some results. Based on videos and other games, the tracks look wrong with a correct FOV. With a drastically incorrect FOV, the tracks look better. I think I just have to play with it and learn some more about setting the proper FOV.
 
As a test for reasonableness, I turned off triple screen rendering so that i could manually adjust the FOV based on one of the online calculators. The calculator came up with about 29°. Results were the same as the auto calculated view when using triple monitors. Thanks for your help.
 
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