Sorry, but I'm not ejnoying ACC

I really loved to love this sim, but I just can't.
It's not for performances and I do not play in VR so I have no complaints in that regard.
It is the car handling, it is just not right (IMHO obviously).
I've spend over 160 hours on, but I decided to stop my career and to never touch the multiplayer (I just can't since I have no confidence in the cars).
Three factors still do not work for me, even afeter 1.2.x updates:
- stiffness of the car's body
- supsension work
- braking
I've watched several video of other people and still I observe the same behaviour; the car brakes way too late with an excessive (way way excessive) tendence to block the wheels (I know I can play with ABS.... but still braking is wrong); along with that it exibits understeer due (in my opiion) to exccessive lateral inertia (even at low speed) and little flexibility of suspensions/body. I'm not enjoying the driving, since to have a decent line I have to rely more on my visual memory (e.g. calculate I much the car will slip) than on my muscle memory. That's not fun.
For confirmation of my feelings I watched real GT3 racing (and by the way I watch GT3 racing on regular basis) and the cars are clearly way more felxible than ACC ones and they have better braking (especially the first braking zone is way more effctive; in ACC either the ABS kicks in too ealry or the braking pads block the wheels).

And I'm not getting into the curbs issue, since it is likely due to the stiffness/supsesion model I wrote above.

Hope you enjoy the simulation, I just can't right now.
 
I know where you're coming from and some of it can be adjusted. Yes, you're probably not in the mood to fiddle around now, but, when you feel like coming back... Adjust brake gamma in setup to change the brake pedal feel, at what point in the travel/pressure the wheels lock. I've also found in Kunos games I have to tweak the FOV slightly to get the visual to match my muscle memory from other games. Hope that helps you or anyone else.
 
  • Deleted member 379375

Hmmmm not sure I agree and I was criticle of the handling when first released. Reading their development blogs you realise the depth of simulation all based on real data.
 
Thank you, thank you thank you.

I again had a play yesterday, trying to convince myself to enjoy it. I echo the ops opinion.

Only way I've been able to achieve any decent albeit 'fake' braking was to add a massive upper dead zone to the brake pedal.

I just don't have fun playing it rather a chore.

Real data or not, I would say their physics model is not comparable to real life. Assetto Corsa is similar, with its understeering vagueness induced driving.
 
Well maybe Project Cars 2 will suit you better :D:p

Seriously, try something like RF2, or Raceroom, I find the feedback from the car aswell as the behaviour on whatever sort of input very well communicated in ACC. Have played it for 400+ hours since the early access time and it has improved a lot since the beginning, and it's probably not even close to "finished" in terms of physics, ffb and feel.
 
The cars In ACC are so unique in how they feel to drive, it’s one of the most impressive things about ACC imo, if you find the braking etc. difficult in one then try another. The change to chassis flex in the latest updates (and kerbs in previous updates) means that you can now attack kerbs much more. Change your ABS and TC settings if they kick in too early, everyone hits these at different points depending on how you brake/accelerate. The cars are designed to run with some level of TC and ABS though, so running without any is not realistic.

Also use the CC (Car Control) rating to improve, from my initial starting point in ACC I improved by around 3 secs in the Lambo @ Monza by concentrating on getting green sectors in the CC rating and following advise of Minolin, Aris and others on the official forums.

ACC takes time to learn, it’s difficult but that’s a good thing due to the quality of the SIM.
 
The cars In ACC are so unique in how they feel to drive, it’s one of the most impressive things about ACC imo, if you find the braking etc. difficult in one then try another. The change to chassis flex in the latest updates (and kerbs in previous updates) means that you can now attack kerbs much more. Change your ABS and TC settings if they kick in too early, everyone hits these at different points depending on how you brake/accelerate. The cars are designed to run with some level of TC and ABS though, so running without any is not realistic.

Also use the CC (Car Control) rating to improve, from my initial starting point in ACC I improved by around 3 secs in the Lambo @ Monza by concentrating on getting green sectors in the CC rating and following advise of Minolin, Aris and others on the official forums.

ACC takes time to learn, it’s difficult but that’s a good thing due to the quality of the SIM.

Thank you for the answer and suggestions.
No doubts about the quality of the SIM. I just want to be clear that I appreciate the work of Kunos, I've recommended the purchase of ACC, I preordered it and I'll buy the upcoming DLC.
I think this calirification is due to frame the nature of my original post, which is meant to improve the product not to slander it.

On the point. Regarding the braking I'll admit that I improved it a lot in the last days, since I customized the pedals; I'm not competitive by any mean but now I can handle much better the bracking and the traction.

On the suspension/roll-bar I still hold concerns. And the curbs are way more punitive in the SIM than the real ones (take Zolder for instance).

A final word regarding the last update. I haven't tried all the cars since the update but I noticed that the Ferrari 488GT has become "stiffier" than before with a tendence to kick-off the rear; on the other side the Porsche has become much more driveable.

Anway, depsite my criticism I hold hope for the future.
 
Last edited:
I really loved to love this sim, but I just can't.

My 2 cents:
I have Fanatec`s st. wheel and pedal (V3) with which I can drive as IRL. I really have no issues what so ever. I can feel exactly when the tires will block, and that is when I try to brake too late and push the pedal way too much, or when trying hard to trail brake. Only is these 2 examples. But as said, its my intention to do so, and I can feel exactly whats going on with the tires and a car.

Besides, you didn`t even state what kind of gear you have there.
So maybe you should consider changing it with some proper one.
 
My 2 cents:
I have Fanatec`s st. wheel and pedal (V3) with which I can drive as IRL. I really have no issues what so ever. I can feel exactly when the tires will block, and that is when I try to brake too late and push the pedal way too much, or when trying hard to trail brake. Only is these 2 examples. But as said, its my intention to do so, and I can feel exactly whats going on with the tires and a car.

Besides, you didn`t even state what kind of gear you have there.
So maybe you should consider changing it with some proper one.
I have a (modded) G29 plus a Thrusmaster shifter. It is an entry level setup, but I believe the wheel is decent. For the pedal set I'm considering the purchase of a Fanacte Clubsport v3 pedal set (which I think is the pedal set you own).
The reason I did not mention the setup is because my concerns refer to the way the cars behave in terms of flexibility/suspension system. This concerns come from the observation of how ACC cars handle corners and the comparison of real cars vs simulated ones; this has little to do with the setup.
 
  • Deleted member 379375

I have a (modded) G29 plus a Thrusmaster shifter. It is an entry level setup, but I believe the wheel is decent. For the pedal set I'm considering the purchase of a Fanacte Clubsport v3 pedal set (which I think is the pedal set you own).
The reason I did not mention the setup is because my concerns refer to the way the cars behave in terms of flexibility/suspension system. This concerns come from the observation of how ACC cars handle corners and the comparison of real cars vs simulated ones; this has little to do with the setup.

It's just possible you are wrong and the team at Kunos in liaison with the race drivers and engineers have got it right (or at least very close to reality given the limitations of computer based simulations), which is more likely?

You are fully entitled to your opinion though.
 
I have a (modded) G29 plus a Thrusmaster shifter. It is an entry level setup, but I believe the wheel is decent. For the pedal set I'm considering the purchase of a Fanacte Clubsport v3 pedal set (which I think is the pedal set you own).
The reason I did not mention the setup is because my concerns refer to the way the cars behave in terms of flexibility/suspension system. This concerns come from the observation of how ACC cars handle corners and the comparison of real cars vs simulated ones; this has little to do with the setup.
And how would you know how real cars handle?
And believe me, setup has a lot to do concerning car`s handling and all the stuff connected with it.
Do you consider your self a fast (maybe "alien") type of a driver and do you know/understand how to do setups? If not, there is a lot of work infront of you.
Do you find any other sim "better"?
 
Last edited:
My 2 cents:
I have Fanatec`s st. wheel and pedal (V3) with which I can drive as IRL. I really have no issues what so ever. I can feel exactly when the tires will block, and that is when I try to brake too late and push the pedal way too much, or when trying hard to trail brake. Only is these 2 examples. But as said, its my intention to do so, and I can feel exactly whats going on with the tires and a car.

Besides, you didn`t even state what kind of gear you have there.
So maybe you should consider changing it with some proper one.
Some of the fastest aliens use a DFGT or G27. Gear adds to your experience, giving you more fidelity but it shouldn't change the way the game behaves.

The op doesn't like how the game feels. In the end it's really all subjective. The gear you're using shouldn't be a factor in how the game is try to relay base information to you.
 
A final word regarding the last update. I haven't tried all the cars since the update but I noticed that the Ferrari 488GT has become "stiffier" than before with a tendence to kick-off the rear; on the other side the Porsche has become much more driveable.

I tried the Ferrari for the first time today since the EA probably as I’ve been looking for a car other than the Lambo and Porsche to drive, in particular at Brands Hatch.

I went with the Aggressive setup and it was glued to the track at Brands, way more than either the Porsche or Lambo so I think your experience of the Ferrari is either track or driver related. I haven’t tried the Ferrari at any other track so maybe I’ll experience what you talk about then, what track were you racing on and with what setup?

As mentioned before I think you need to try all the cars as they’re so different and hopefully then you’ll find one that matches your driving style and feels better.
 
It's just possible you are wrong and the team at Kunos in liaison with the race drivers and engineers have got it right (or at least very close to reality given the limitations of computer based simulations), which is more likely?

You are fully entitled to your opinion though.
Obviously.
Anyway, Kunos adjust physics ovetime, if I'm not mistaken. So maybe, just maybe, they acknowlege their model si not perfect.
By the way, did you notice that the 1.2.x update was focussed on braking, ans suspension. Did it cross your mind that maybe, just maybe, even Kunos knows the cars do not hanlde the corner in a correct way? Maybe I expect too much, but Kunos branded ACC as a SIM and I expect a lot from such product positioning.
Watch some video of real GT3 cars and pay attention to how tight are the line on the apex. Ans take notice of the way the whole real suspension system handle the curbs.
 
And how would you know how real cars handle?
And believe me, setup has a lot to do concerning car`s handling and all the stuff connected with it.
Do you consider your self a fast (maybe "alien") type of a driver and do you know/understand how to do setups? If not, there is a lot of work infront of you.
Do you find any other sim "better"?
Did I ever say I'm a fast driver?
Anyway when I said "the setup has little to do with..." I mean the pedal setup.
Answering to you question, I still prefer AC to ACC in the overall car handling.
 
Back
Top