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Misc split times 0.18

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  • Thread starter Deleted member 13397
  • Start date
D

Deleted member 13397

  • Deleted member 13397

mucho submitted a new resource:

split tmes viewer - shows if you improved on sectors

small tool to check your time you used for track parts or sectors


just extract the pack, start the app and start a lapped time in your Race07


you need a 64bit Windows and a GPU with OpenGL support
as we need to read the data direct, we support only the lattest Race Steam version
you might need to run the tool in admin mode

Read more about this resource...
 
  • Deleted member 13397

mucho updated split times with a new update entry:

small improvments

added reset function to clear best times

meaning of colored blocks signaling

all red : no RACE_STEAM process found
first block grey, rest red: RACE process found, but no timing found
all grey or empty : data found, but there seems to be no valid laptime

one empty block (other green or grey): split_times working and showing current block on track

Read the rest of this update entry...
 
  • Deleted member 13397

mucho updated split times with a new update entry:

added function to compare all running cars (AI or ONLINE)

Clipboard01.jpg

shows now green block for best own time in sector, grey for no improvments and purple for best overall time in session for sector
obraz_2020-11-17_123834.png

the table respects standing changes and show car description or driver name

thinking of adding...

Read the rest of this update entry...
 
  • Deleted member 13397

i made an experimantal version with a RADAR function
201117a.jpg
201117a.jpg

not realy how i wished (have some errors in matrix rotation),
but it woks
hope for some feedback

 
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Well done so far!
Probably a long shot, but could your memory reading research be used to bring Crew chief to Race07? I know that is much work, but it would be great...
 
  • Deleted member 13397

i dont know,
but you can forward following info to iron wolf (?)

at 0xa084a0 of race07 memory you find a table of offsets to all cars in session (car 0 is player car)

in the car part
at 0x7a90 is the driver name
at 0x7b28 car name
at 0x711c standing
at 0x5024 [3] world cordinates
at 0x5034 car pitch
 
  • Deleted member 13397

fixed rotation in radar
and made the window transparent
Clipboard01.jpg


still some bugs
 
Good to see the project is proceeding. What programming language are you using?
I only use things like javascript, but thinking about learning something more in the future.

I have some things I would like to try in Race07. Once I tried adding the pitcrew detail level control to the menu
APP_SPINBOX_GRAPHOPT_PITCREWANIMDETAIL , but it always changed back to lowest level. Don't know if it is because it wasn't used or if the game changes it back. If I change the setting in the player file it also changes back when loading a track.

Also was curious about enabling qualifying for race two (for my super touring mod) but when adding that the game immediately changes the value to "no" if I try to enable it.

I would try to find ways around things like that if I had the knowledge :D
 
  • Deleted member 13397

the app is written in C++ and using ImGui for the buttons,
but could be written in JAVA (but performance would be a problem, espacialy for the RADAR function)

about your things, you want to do, i dont think this is possible
Race07 has many things hardcoded, Bjarne tried to overide some stuff, like TIME PROGRESS and RACE START TIME, but it seems SIMBIN, has removed a lot of LOGIC from the game, only leaving stuff important for WTCC and whem initialising a race ignoring VARIABLES working in GTR2 (even as they exist in RACE07 exe)
Only way would be injecting some stuff in runtime,

lusso and i make a workaround when using the career mode by generating GDBs and CHAMP files
and dont use the SINGLE RACE / CAR FILTER function in GAME

offtopic
i will reduce my activity at RD as there activly blocking me and do not respond to my request why they do
 
Yes I suspect that's the case with a lot of things, but I have at least been able to add the pit marshal when leaving garage by adding him into the track .ani file. And he disappears when the player passes the pit exit, so at least some triggering events are still used.

Sad to hear about the troubles, it is nice to see some new things and possibilities still being added to the game.
 
  • Deleted member 13397

want to show off some progres

minimalistic HUD
+ split times
+ car radar (orange dots)

 
Last edited by a moderator:
  • Deleted member 13397

you want to try our completly buggy test version of dynHUD

download

for instructions, head over to Evolution Modding website
 
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