You need the fbx to load the track and ai line in kseditor, to get a reference for the camera position. 3DsimEd can get you the fbx.Does anyone know the secret to setting up static track cams in AC?
I did a google search and it brought up a suggestion of using kseditor, however I don’t have the fbx for the track.
Any ideas?
Thanks.
you don't need the fbx actually, you can make cameras just using this App within the game itself. Just enable it and go into the free mode by pressing F7 and then explore the "new 'cameras.ini' icon . Don't have a tutorial on that.
Custom Shaders Patch debug app Advanced
Description: I made my own version of one of the four "Custom Shaders Patch" apps (available here: https://github.com/ac-custom-shaders-patch/acc-extension-apps). Its the debug app and atm it replaces the original in...www.racedepartment.com
View attachment 411173
it could be easier to use the kseditor though knowing how to use it might be an advance.
just need to check IS_FIXED=1
Thanks, can you tell me how I get the UP value. Is it listed on the app screenshot above? I tried entering the value listed above as cam rel2car as UP but it didnt have the desired effect.The direction which static cameras face use some weird (possibly very common in some fields?) coordinate system. You need both FORWARD and UP factors.
They're easy to transform into a rotation matrix and back again. Normally there'd be 3 (forward, right, up) but you can get the third from the cross product of the other two so it can be skipped. eg. https://www.gamedev.net/forums/topi...ion-matrix-from-up-right-and-forward-vectors/The direction which static cameras face use some weird (possibly very common in some fields?) coordinate system. You need both FORWARD and UP factors.
No idea I always use ksEditor for cameras.Thanks, can you tell me how I get the UP value. Is it listed on the app screenshot above? I tried entering the value listed above as cam rel2car as UP but it didnt have the desired effect.