Step by step instructions on how to apply a texture to...

So I want to put a Wheel cap on this car I am making but when I apply the texture to the wheel cap (or circle) the texture just becomes applied to all the faces in the circle so the texture is basically only stretched to each end of the face and not just stretched over the whole wheel cap. How will I overcome this?


Need a quick answer btw.
 
Assuming you're using ZModeler, select all the faces, enable SEL, and choose a view. First Surface>Mapping>Reset UV (the faces should all get the colour of the top left pixel). Then Surface>Mapping>Assign UV, left click once in the view that can see them all. Change one of the other views to 'UV Mapper' and zoom out until you find the faces. Go to object mode and move it onto the texture, scale it if you need to.

If I remember correctly, holding Shift or something while using Assign UV makes them all use the entire texture like you said, so just left click, nothing else.
 

Latest News

How often do you meet up (IRL) with your simracing friends?

  • Weekly

    Votes: 29 8.5%
  • Monthly

    Votes: 18 5.3%
  • Yearly

    Votes: 27 7.9%
  • Weekly at lan events

    Votes: 2 0.6%
  • Monthly at lan events

    Votes: 1 0.3%
  • Yearly at lan events

    Votes: 7 2.1%
  • Never have

    Votes: 264 77.6%
Back
Top