Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
RaceDepartment is happy to release the long awaited Nordschleife v2.0 add-on tracks for Game Stock Car 2012. Based on the original Nordschleife 2007 for rFactor by Com8, 6e660 and friends, this version is modified and updated to match the standards of GSC 2012 resulting in more realistic grip levels for the 22 kilometer long Green Hell.
We like to thank the original creators for the permission, Mister X for the actual conversion and Dave Begley and Bram Hengeveld for the additional work.
Version 2.0 now includes the following layouts:
- Nürburgring 24 Hour Layout
- Nordschleife Tourist
- Nordschleife Tourist Short (including the infamous Steilstrecke)
- VLN
- VLN 2005
(make sure to check the readme.txt inside)
For support please click the "view thread" button that brings you to the Game Stock Car 2012 forums and dedicated thread.
Enjoy!
nordschleife-720x485.jpg



Nürburgring Nordschleife v2.0
 
How do you set the Nordschleife track so it will not go through the day/night cycle in GSC 2012? There are no headlights that work in GSC, correct?

I see in another thread that was locked an explanation of how to change the track variables but it does not explain where to find the files for someone with my limited knowledge :( ... see below:

FROM OTHER THREAD
Here's a quick glance of my PLR file:

QUICK TimeScaledWeather="1" // Whether weather time is scaled with session length
MULTI TimeScaledWeather="1"
Practice1StartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight
QualifyingStartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight
WarmupStartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight
QUICK RaceStartingTime="-1" // -3=random, -2=random daytime, -1=default RFM, 0-1439=minutes after midnight to start race
MULTI RaceStartingTime="-1"
QUICK RaceTimeScale="2" // -1 = use race distance percentage, 0 - 60 = multiply time by given factor
MULTI RaceTimeScale="-1"
QUICK PrivateQualifying="2" // 0=all cars qualify visibly on track together, 1=only one car is visible at a time, 2=use default from RFM, season, or track entry PrivateQualifying=<0 or 1>

Doing quick races of only 2 laps, I had to change the QUICK RaceTimeScale from default (-1) to 2, otherwise, after the first lap it gets really dark and I can't keep racing. Other options are at default.
 
I'm having a problem. In 24h version some cars leave pits but drives only one lap, never finish time lap. Some cars doesn't even leave pits. No matter what class I try, it's the same. Happens in single race practise and test day. Other versions of Schleife and all other tracks works just fine. Any one else having this? Game is version 1.2 btw.
 
I'm having a problem. In 24h version some cars leave pits but drives only one lap, never finish time lap. Some cars doesn't even leave pits. No matter what class I try, it's the same. Happens in single race practise and test day. Other versions of Schleife and all other tracks works just fine. Any one else having this? Game is version 1.2 btw.

Pump

Still having this. Could someone test this with their game so at least I know if it's only me?

Thanks.
 
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