Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
I use the version 1.21 but it does not matter the version the question is missing some files of the kart125 that are not included in your mod 私はバージョン1.21を使用していますが、バージョンに関係なく、modに含まれていないkart125のいくつかのファイルが欠落しています
 
Nothing you have other files and folders in the game Kart4Trace and KartRental maybe that's why it does not work even if you reinstall the game that there is not Some of those files do not exist for it to work SCE McLaren Kart refer to the file * .RFM Kart125cc Kart125ccDirect Kart125ccBodywork KartRental KartShifter KartGX390Race some missing in the Vehicles \ Kart folder do not know how to solve.

あなたがゲームに他のファイルやフォルダを持っているものは何もありませんKart4TraceとKartRentalはおそらくゲームを再インストールしても動作しません。そのファイルの中には存在しないものがありますSCE McLaren Kartはファイルを参照しています* .RFM Kart125cc Kart125ccDirect Kart125cc Bodywork KartRental KartShifter KartGX390Race Vehicles \ Kartフォルダーにいくつか不足している方法を解決する方法がわからない
 
I'm working on a new version for AC. It's 80% there. Needs the time consuming details messaged in and bumps taken out of track. If anyone is interested in helping work on it in RTB, let me know and I'll send you the files. Needs pit lane, movable (hitable) tire walls (not sure how to do that), sand/gravel on side of track, fine tuning the camber, etc.
It's a really fun track though as is!
PalmerAC.JPG
 
I keep getting this error:

ERROR: conversion failed
Traceback (most recent call last):
File "C:\Users\ingo\Documents\GitHub\rfactortools\rfactortools\gui\converter_thread.py", line 43, in convert
File "C:\Users\ingo\Documents\GitHub\rfactortools\rfactortools\gsc2013.py", line 171, in __init__
Exception: couldn't locate 'GameData/' or track directory

Any help would be appreciated
 
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Yes, it's in the readme file. In '91, there were 26 cars on the grid, so I have 'voided' some of the cars to reduce the number to 26. I did this as some of the mod tracks out there cannot cope with more than 26 grid slots.
If you want to activate the other cars, check the readme, it's a simple edit of the veh files. Then you will have all cars available.

EDIT I just realised it is also on the main overview page here at RD (just scroll to the top of this page and click on the overview tab), take a look there, it explains what you need to edit :)
 
Thanks Keith, I understood that, but some of the cars that aren't showing are ones that should certainly be there and aren't "voided", such as McLaren and Ferrari. Thanks for getting back to me so quickly regarding this!

It's been a while since I looked at the 91 cars, so maybe a recent Reiza update has changed something. I will take a look and see what's happening, thanks for posting :)
 
Awesome, happy to help! Thanks again for the response :)
Have you got any other mods installed, in particular with Ferrari / McLaren F1 cars in them?
I cannot reproduce the problem here so far, all cars are appearing correctly, and I suspect it is a conflict with another mod that you have installed.

I am still checking though, & I'll update again shortly, but that might be worth checking at your end.
 
I've now checked both the beta version and the public release version, and all cars are appearing correctly for me.

To be double sure, I downloaded the mod from RD just to be certain I was using the same version of my mod.

So it appears there must be a mod conflict. This can happen, usually if you have another mod that uses similar wording in the veh files.
 
Hmm, that's very strange.
Can you clarify exactly where the cars are missing? Is it in the 'single race' or in the 'all cars' section, or in all sections (single race, test day etc)? And if it's not too much trouble, could you list which cars actually appear or which are missing is it just the Ferrari & McLaren or are others missing?
Thanks, and I will look some more at it.
 
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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