Strange multiclass races behaviour

I setup a 12 hrs multiclass race at Bathust, custom number of laps and time multiplier to simulate a 12 hrs race in 2 hours with DPi and GT cars.

At half of the race there are only two DPi cars on the track. One or two had crashed out but the rest just slow down blocking the track and eventually disappear. No problem at all with the GTs.

This could be a specific problem with the mod (Rollovers) and I know AC is not the best with AI.

Anyways is there any file config or setting in CM regarding the AI to look for? I yet have to try other tracks with this same mod.
 
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