Things that are needed to take RFactor 2 to the level it deserves. More Content ... It seems is all we get now. Another track / car update is nice but in order to have many people switch to RFactor 2 permanently it needs substance. Something that will have the simracing community buzzing about RFactor 2 again. The sim it's self has all the ingredients to make it the Go -To simulator for even the most critical sim racing enthusiast but loading RF2 in order to sample a new track or vehicle only goes so far when there is so few people driving online. And for those trying to have a meaningful race offline with the AI , users are left very underwhelmed with fast drivers appearing up and down the order from race to race. It's time for a complete AI passover to give the end uses a great " Racing " experience. Not just a hot lapper that has by far the best FFB and Physics available to date.
Here is a few lines consumers would really like to read from Studio 397 in a future Update
Update Notes:
Substantial Increase In Actual "Racing"
Here is a few lines consumers would really like to read from Studio 397 in a future Update
Update Notes:
Substantial Increase In Actual "Racing"
- Added New AI Talent Editor , giving user the ability to have meaningful races with AI
- Fixed AI Throttle control so they no longer use a stab throttle On/Off Technic to navigate the circuit.
- Added AI Name Editor so user can now put realworld drivers in vehicles
- Fixed issues with Hosting / Joining races