Hi there people,
This is my first post here, so my apologies if this question has been asked already. I haven't been able to find the answer, even though I have been reading about this topic non-stop for the last two weeks. My apologies if that's the case!
Anyway... I have just joined because I am in the process of building my first sim rig, and tactile is a topic that has got my attention (and in which way!). I very much prioritize immersion, so this is one of the areas I want to dive a bit deeper and invest a bit more.
I have been reading a lot these last days about the benefits of DSP. It is now clear to me that by being able to fine tune individual frequencies, it allows us to optimize the experience and/or prevent problems - such as the Buttkicker piston pang. This is well understood, and I definitely see the advantage.
However, the delta in price between DSP amplifiers and their non-DSP counterparts is not negligible: the extra features must be paid for.
Considering that depending on the setup, we might end up with more than one (or even two) DSP amplifiers, we can quickly observe the divergence in price between a DSP and a non-DSP setup.
So the question I have is: would it make sense to build a setup based on non-DSP amplifiers (which are considerably cheaper), and instead, do the EQ tuning on the software-side, so that the problematic frequencies are not even sent via the output of the audio interface?
By delegating the EQ to the software, we won't need to replicate the EQ capability on each amplifier, which leads to a much simpler and consolidated setup. I would consider this as a classic example of component simplification... however, I suspect that I am missing something here, so that's why I come to query you guys...
What would be the disadvantage of software EQ + non-DSP amplification?
Thank you very much for your answers, and again, sorry if this topic was already covered!
Cheers
This is my first post here, so my apologies if this question has been asked already. I haven't been able to find the answer, even though I have been reading about this topic non-stop for the last two weeks. My apologies if that's the case!
Anyway... I have just joined because I am in the process of building my first sim rig, and tactile is a topic that has got my attention (and in which way!). I very much prioritize immersion, so this is one of the areas I want to dive a bit deeper and invest a bit more.
I have been reading a lot these last days about the benefits of DSP. It is now clear to me that by being able to fine tune individual frequencies, it allows us to optimize the experience and/or prevent problems - such as the Buttkicker piston pang. This is well understood, and I definitely see the advantage.
However, the delta in price between DSP amplifiers and their non-DSP counterparts is not negligible: the extra features must be paid for.
Considering that depending on the setup, we might end up with more than one (or even two) DSP amplifiers, we can quickly observe the divergence in price between a DSP and a non-DSP setup.
So the question I have is: would it make sense to build a setup based on non-DSP amplifiers (which are considerably cheaper), and instead, do the EQ tuning on the software-side, so that the problematic frequencies are not even sent via the output of the audio interface?
By delegating the EQ to the software, we won't need to replicate the EQ capability on each amplifier, which leads to a much simpler and consolidated setup. I would consider this as a classic example of component simplification... however, I suspect that I am missing something here, so that's why I come to query you guys...
What would be the disadvantage of software EQ + non-DSP amplification?
Thank you very much for your answers, and again, sorry if this topic was already covered!
Cheers