Cote Dazur
SIM Addict
Just a few notes about where I am at with how important, crucial?, tactile is in our quest for better immersion.
I am mostly driving in AC, because AC is such a monster of a SIM, it has amazing content, almost all, with CSP, CM and SOL, the features of any SIM, amazing graphics, excellent VR, the ability to recreate any race or championship and lastly, but not the least, amazing FFB.
I also drive occasionally the other suspects, ACC, PC2, AMS2, RF2 ( if you create a sequel, just add a 2 to the title, how creative,) R3E. Some SIM have different FFB, that some driver praise. I have been puzzled by how they could believe those other FFB, except for ACC, are in any way superior to AC FFB. Different for sure, but mostly what I qualify as over active, as not what a real wheel in a real car feels like. Honestly, if any of my cars in real life felt like the FFB from those SIM, I would take my car straight to the garage.
When thinking more about it, I came to the conclusion that they might not use tactile. Tactile, make you feel the bumps and road irregularities and different car vibrations that you typically do not feel in your real life wheel. But if you do not have tactile, then I guess some thing is missing.
To compensate, when not using tactile, I guess, having an over active FFB working over time to feel the gap, is appealing to some SIM users, I guess if you play it long enough you might even start to believe it is realistic.
FFB in AC is to me , the closest to how a car wheel feel and that is what makes AC so intuitive to drive and so immersive, VR and tactile are feeling the gap to make the SIM even better. ACC ffb is also very intuitive.
I cannot speak about motion because I have not experienced it yet, but I highly recommend tactile. It is not expensive and will transform your SIM experience for the better. (And probably also will save you the expense for the totally over rated DD wheel)
I am mostly driving in AC, because AC is such a monster of a SIM, it has amazing content, almost all, with CSP, CM and SOL, the features of any SIM, amazing graphics, excellent VR, the ability to recreate any race or championship and lastly, but not the least, amazing FFB.
I also drive occasionally the other suspects, ACC, PC2, AMS2, RF2 ( if you create a sequel, just add a 2 to the title, how creative,) R3E. Some SIM have different FFB, that some driver praise. I have been puzzled by how they could believe those other FFB, except for ACC, are in any way superior to AC FFB. Different for sure, but mostly what I qualify as over active, as not what a real wheel in a real car feels like. Honestly, if any of my cars in real life felt like the FFB from those SIM, I would take my car straight to the garage.
When thinking more about it, I came to the conclusion that they might not use tactile. Tactile, make you feel the bumps and road irregularities and different car vibrations that you typically do not feel in your real life wheel. But if you do not have tactile, then I guess some thing is missing.
To compensate, when not using tactile, I guess, having an over active FFB working over time to feel the gap, is appealing to some SIM users, I guess if you play it long enough you might even start to believe it is realistic.
FFB in AC is to me , the closest to how a car wheel feel and that is what makes AC so intuitive to drive and so immersive, VR and tactile are feeling the gap to make the SIM even better. ACC ffb is also very intuitive.
I cannot speak about motion because I have not experienced it yet, but I highly recommend tactile. It is not expensive and will transform your SIM experience for the better. (And probably also will save you the expense for the totally over rated DD wheel)