Targa Horizon problem in PnG 3.2.

It's still not fixed in GTR2_Targa_Florio_Optimized_v1_8
GTR2_Targa_Florio_Optimized_v1_8.jpg
 
What you show me is v1.5-1.7 and not 1.8 because I have totally change fog in 1.8 which is no more brown opaque but transparent clear grey as you can see on my screenshots.
Delete gamedata\locations\targa
And all userdata\log\hat\*targa.hat before installing new version.
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It IS 1.8 I showed here. Date TargaMap.gtr 22-6-2021, TargaSky.gtr 14-6-2021, RTarga.trk 24-6-2021.
And I did delete the Targa folder from gamedata\locations\ as well as all userdata\log\hat\*targa.hat before installing new the version.
So...?
 
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Sorry but I am finding the same result as NEChris. Strangely this seems to happen with the game copies that I tend to make as back ups from my original installations. You have done an excellent job with the work you have done on this track, by the way. I actually walked and travelled over some of these roads in 2018.:)
 
To be clear I set a dynamic fog (intensity varies along time lapse) in 1.8 whereas it was static in previous versions (always max). Stop engine and press "k" to accelerate time and you will see mountain appears/disappears.
 

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I have reduced fog intensity in 1.9 but you must know that fog display also depends on track draw distance in menu, obvious if you make comparison with fog version :
- near distance doesn't work with fog...well you can run it but fog display is totally messed up
- normal distance will show max fog (very funny to drive when you don't see what is next turn)
- far distance shows intermediate fog (horizon flickers a lot for me at this setting distance)
- very far shows very little fog as fog area is very far
 
Thank you for all your help Paul, I am presently reinstalling your Current Anniversary Patch to start with a clean sheet. My current installation did not include this. Until then I will continue using my existing install but only using your Targa improvements to the point where I can retain the original horizon.
Peter
 
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