We appreciate very much this tool is very nice but now you cannot trust the delta.The code actually calculates the average speed for the lap (for each driver) and then uses the distance in between the drivers and the average speed to calculate the delta. I could use the average speed for the whole race for this to make it more accurate over time.
Now when I think of it, the method has issues at the start of the lap.
I seldom use it, as I use the map to see, where the cars are. I know, how it could be made better and I will look into that for upcoming versions.
Cheers
Yesterday i was in Monaco at the end of the 1° sector, I was 2° and the real distance from the 1° was 18 seconds while the app said 11 seconds. After that sector there are the slowest corners of the season and maybe slowest corners causes the big issues on delta.
Probably you don't consider (maybe because you don't have information) that even if cars are close the fact that there are very slow corner between them. So maybe it could be 11 seconds going on "average speed" but in monaco the Casino corner is not done on average speed
The problem is that "seconds" in reality is not an absolute measure of "distance" but it depends by other car's speed. Maybe you could overturn the point of view trying to do what is done in reality using microsector and "timing" seconds that passes from the 1° at that point between all the other drivers and that is the real delta but i still don't know if you have or you can have the required info. Maybe it could be a problem if a player "click" start on offline play because you would keep going with seconds maybe
I'm sure you will fix it, i love this tool and i'm just trying to make it better.
Good luck and good work!!!