I shouldn’t need to say this but unfortunately I do, as there are not many actual race car drivers.
A requirement for actual rev matching using heel and toe. Currently AC1 is far too forgiving. Heck, 70% of cars don’t even require the use of the clutch even when Auto-Clutch is OFF.
Most players just fake a heel and toe. Go through the motions. In real life their very poorly rev matched downshifts would either destroy the engine or the gearbox or probably both, in 1.5 laps in a real dog box racing car.
I am so surprised at this, as even the ANCIENT rF1 had Grinding tranny mod 2.0, that would slow down your shifts with a grinding sound everytime you rev matched poorly. It was a 14kb mod.
Rev matching is the absolute requisite for AC2 (equal in importance to tire patch modelling in FFB so you feel the limit of tire slip, which is also very poor in AC).
If we can have that, the next step would be required double declutching for constant mesh transmission racing cars that need it in real life.
But almost no one here knows what double declutching is.
A requirement for actual rev matching using heel and toe. Currently AC1 is far too forgiving. Heck, 70% of cars don’t even require the use of the clutch even when Auto-Clutch is OFF.
Most players just fake a heel and toe. Go through the motions. In real life their very poorly rev matched downshifts would either destroy the engine or the gearbox or probably both, in 1.5 laps in a real dog box racing car.
I am so surprised at this, as even the ANCIENT rF1 had Grinding tranny mod 2.0, that would slow down your shifts with a grinding sound everytime you rev matched poorly. It was a 14kb mod.
Rev matching is the absolute requisite for AC2 (equal in importance to tire patch modelling in FFB so you feel the limit of tire slip, which is also very poor in AC).
If we can have that, the next step would be required double declutching for constant mesh transmission racing cars that need it in real life.
But almost no one here knows what double declutching is.
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