So, I was driving in rFactor2 and it occurred to me it's the only sim that can (or actually tries to) have a pronounced 'road texture' feel through ffb, such as concrete vs pavement vs gravel vs cobblestone, and I wondered if I could approximate something simple like a road texture in GTR2...
Turns out you can!
Open up your GTR2 UserData\User.PLR file (I have attached mine at the bottom) and try out these parameters:
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB steer vibe freq mult="1.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.00952" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00391" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="1" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
The feel I was going for was a well-traveled highway pavement kind of feel, not perfectly smooth, but also not gravel roughness. It's tough to dial in a feel but I think it's possible to get close-ish with the available params.
I'd love to hear if anyone can come up with a better road feel, something that approximates a track surface.
Note: I use an AF1 DD wheel so my parameters may be much too subtle for non-DD wheels to feel. If you don't have a DD wheel and you can't feel the effect, then try doubling the Zero Magnitude value until you can feel it.
Turns out you can!
Open up your GTR2 UserData\User.PLR file (I have attached mine at the bottom) and try out these parameters:
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB steer vibe freq mult="1.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.00952" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00391" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="1" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
The feel I was going for was a well-traveled highway pavement kind of feel, not perfectly smooth, but also not gravel roughness. It's tough to dial in a feel but I think it's possible to get close-ish with the available params.
I'd love to hear if anyone can come up with a better road feel, something that approximates a track surface.
Note: I use an AF1 DD wheel so my parameters may be much too subtle for non-DD wheels to feel. If you don't have a DD wheel and you can't feel the effect, then try doubling the Zero Magnitude value until you can feel it.
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