Cameras The Ultimate Cockpit Movement Cams [Deleted]

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Loving this View
LAhqcJA.jpg

aiQv8Zt.jpg
 
Loving this View
LAhqcJA.jpg

aiQv8Zt.jpg
Me too... But every time the car come out from the garage , the cam set to the " cockpit " but it is not really a cockpit cam, I tried to find the folder and change it back, but I could do it... so may I use this cam as " cockpit " in the game ? I hope someone know what am I talking bout,sorry about my really bad English...
 
Hey bro! How i can disable the "camera movements"? Keep your cameras but without movement effect

Lot of time and over 500 game loads to make the movement.
XYZ cords and FOV take 5 min per car to do.
Best thing for you to do is download a different mod.
Or just use the default cams with there default movements.

Its very simple to create your own to meet your own needs I don't intend to explain how to white wash my work thx but no thx.
 
Lot of time and over 500 game loads to make the movement.
XYZ cords and FOV take 5 min per car to do.
Best thing for you to do is download a different mod.
Or just use the default cams with there default movements.

Its very simple to create your own to meet your own needs I don't intend to explain how to white wash my work thx but no thx.

Ok bro! Sorry for bother you, i just want to know what values represent the movements, thats all, i dont understand what its in the xml files, a lot of number there :unsure:
:thumbsup:
 
Ok bro! Sorry for bother you, i just want to know what values represent the movements, thats all, i dont understand what its in the xml files, a lot of number there :unsure:
:thumbsup:

First you need to use Fergo BinXML to turn the xml into a txt file.
Your better of using the default cam set because there is only one head cam.
Look for head cam in the list and scan down until you find position.X xxxx Yxxxx Z xxxxx

X = left and right Y = the hight Z = forward and back.
Simple way to make a cam closer is to lower the FOV field of view.
1.0 = 1 meter 0.1 = 10 cm
Edit something save txt file convert back load game and test.

Bonnet
<Parameter name="axisScale" type="vector3" x="-0.016" y="0.11" z="0.003" />
<Parameter name="axisScaleForTilt" type="vector3" x="1.0" y="0.02" z="0.00150" />
<Parameter name="twistScale" type="vector3" x="-0.020" y="0.0" z="0.08" />

Red = left and right movement.
Blue = up and down movement
 
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