kelaroost
@Simberia
Cool mod. I actually am trying to figure out how to disable all movement I realize this is completely the opposite of what you are doing here, but I thought you might have some insight. Sorry for the slightly OT.
First off, I converted the Bxml's to text. I was able to change the position and FOV, but nothing I do seems to effect the "wobble".
So my questions are these:
What values affect this?
Does the text file need to be converted back to a Bxml after? (2012 I think did not)
Thanks in advance!
Yes once you have made a change within the txt you need to save that change within the .xml
Its simple,,
Use notepad plus to begin with.
then keep your converter open set the destination of the conversion to where the file is within the game so when you have change something its a simple matter of clicking save within notepad then convert within Fergo BinXML
If you change true to false it will turn of the movements.
Keep the game running ready to launch a track,
after testing quit to menu screen, Make changes then just load up again to test from track selection screen.
No need to reload full game.