I'm building another 60's car with modern technologies and driveability.
It IS going to have an Honda V12 engine.
Stay tuned!!
It IS going to have an Honda V12 engine.
Stay tuned!!
I never tought you guys are using so much vertices for a car.It's always so nerve wracking posting wireframes for you guys . Though probably best to get it out of the way. Still in need of substantial optimisation and cleaning up, but getting there.
Between 250.000 to 400.000 polygons should be the norm for in-game models nowadays (at LOD0).I never tought you guys are using so much vertices for a car.
I'd say keep it under the 250k mark, as ACC models don't even have 400k tris. Kunos recommends 125k for the exterior, and a high res interior of 125k as well, but it can be more fluid as to what tris go where.I never tought you guys are using so much vertices for a car.