...Not sure how I would remember the whole track though without many, many drives. Then again all those drives would be pretty memorable as well. It flows like the Highlands track, just so much longer and better looking.
I'm looking forward to this. For me personally, I'd prefer a version without BoP, but maybe that's just me. I really hope that all permissions are gained and that we (when it's ready) see the mod posted on RD.Hello Everybody - Ted Hough here.
You lovely people don't know me yet because I'm a *very* new modder - I only just started teaching myself blender basics last week, but for the past month or so I've been Bazza's Physics tester for his coming Touring Car Legends mod. He's given me permission to start making preview content on the mod itself - namely a series of driving guides for the different cars to help people learn how to drive their unique vintage characteristics quickly and effectively.
I post a new one every-other day at 1900GMT+1
Here's the most recent - The Jaguar Mk.2 Straight 6:
If you'd like to stay up to date with the track guides as they come out please let me know and I'll continue posting them here, if not I can buzz off. If you'd like to see future guides as they come out then you can feel free to subscribe, or not, it's up to you. Hope you have a nice day! - Ted.
And I do race a lot in real life (If you're wondering about qualifications.)
4x State legends car Asphalt Oval Champion
SCCA Pro Racing license holder
4th in Blancpain Challenge US TCB Class in 2016
Instructor for BIR School of High Performance Driving, the SCCA at Large, Chin Track days, etc. MSF Level 2 certified racing instructor.
I drive and coach in a lot of different cars, especially shitty old 70's-80's amateur touring cars in the US which is why Bazza reached out to me for this mod in particular.
I'm looking forward to this. For me personally, I'd prefer a version without BoP, but maybe that's just me. I really hope that all permissions are gained and that we (when it's ready) see the mod posted on RD.
What do you mean steered and driving? Model issues (wheels not turning) or physics stuff?Hhave been busy for a while making a Tatuus F3 T318 for Assetto Corsa.
This car is driven in various championships:
F3 Asian Championship
Formula Regional European Championship
W Series
Formula Renault Eurocup
Toyota Racing Series
I just can't manage to get him steered and driving. Can someone help me to do this.
wheels not turningWhat do you mean steered and driving? Model issues (wheels not turning) or physics stuff?
The beast is almost finished. Some interior details... and sound still missing, all other is done ( not lods, as usual pessio's beta stage )
yes, keep in mind is on CM showroom with "reflection %" cranked up. Generally i used values similar to kunos chrome parts, but i'll check anywayPlease don't make the mistake many modders make of making the chrome parts extremely reflective. A more opaque look, as in the later Kunos cars, is much better and more realistic
Hmm, i could take a look. Send me a PM with the car (as you have it now in the "content/cars" folder) and the source model file (in blend format or obj)wheels not turning