Hi there. Looking for any possible tips/tricks as in the title from any modders or lurkers out there, as for making your track operate even better, to maximize performance boosts and with that get the best FPS on your mod track. Also to talk about what are the limits, And to consolidate the information here so that others can see and use easily.
So far I've got:
Doesn't matter if total triangle count on the physical mesh is 40k or 600k, you can be very detailed on the physical without any loss of FPS.
3. Well looks like you lot have it sorted! The comments right here are pretty organised, so for the time being, there's not much need to link them back here. Unexpected, Awesome stuff!
There's a great in-depth guide by Lilski on handy tips for track making but I feel there's a place for this thread to exist in a more detailed matter and to allow more discussion of possible nuances.
Thread links:
https://www.racedepartment.com/threads/proper-technique-in-track-making-plus-tips.122794/
I hope to update this post. What else could boost FPS? drop a link or comment
So far I've got:
- Do not use .png or .jpg for your texture work they cause lots of stuttering. Use .dds only.
Doesn't matter if total triangle count on the physical mesh is 40k or 600k, you can be very detailed on the physical without any loss of FPS.
3. Well looks like you lot have it sorted! The comments right here are pretty organised, so for the time being, there's not much need to link them back here. Unexpected, Awesome stuff!
There's a great in-depth guide by Lilski on handy tips for track making but I feel there's a place for this thread to exist in a more detailed matter and to allow more discussion of possible nuances.
Thread links:
https://www.racedepartment.com/threads/proper-technique-in-track-making-plus-tips.122794/
I hope to update this post. What else could boost FPS? drop a link or comment
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