Kyuubeey
@Simberia
I guess it's about time for a thread.
These are great little cars and it's a shame there's no accurate scratchmade visuals of the car in the forms I want to go together with my physics, so I'll just make it myself. This will probably be a long-term project I keep coming back to. I'm not intending to rush the car out, it'd be nice if it was accurate where it counts.
For now it's quite early, but I'm confident I can produce something. I'm not completely inexperienced like I was a year ago when I started modeling cars into AC, and I've since actually made some things.
Well, here is the initial state. Likely I will merge some of those panels together, unless they are placed right, for now it's just to check the lines.
The first car spec I'm planning on making will be a 1983 GT-APEX Levin in Japanese spec, with hopefully the correct base-model options. Anything else, I don't know. I would want to model it all, but we see. There is so much.
Physics wise, of course it is as close as I can get it. The unsprung mass is accurate from EPC, geometry largely from measurements, correct stroke distances, some damper dynos, engine dynos, springrates, you name it. The limiting factor which made me quit the car initially was the live axle modeling in AC, but that was largely due to my own misunderstanding. AC's physics are adequate for well driving AE86s.
CREDITS:
3D: Arch
Physics: Arch
These are great little cars and it's a shame there's no accurate scratchmade visuals of the car in the forms I want to go together with my physics, so I'll just make it myself. This will probably be a long-term project I keep coming back to. I'm not intending to rush the car out, it'd be nice if it was accurate where it counts.
For now it's quite early, but I'm confident I can produce something. I'm not completely inexperienced like I was a year ago when I started modeling cars into AC, and I've since actually made some things.
Well, here is the initial state. Likely I will merge some of those panels together, unless they are placed right, for now it's just to check the lines.
The first car spec I'm planning on making will be a 1983 GT-APEX Levin in Japanese spec, with hopefully the correct base-model options. Anything else, I don't know. I would want to model it all, but we see. There is so much.
Physics wise, of course it is as close as I can get it. The unsprung mass is accurate from EPC, geometry largely from measurements, correct stroke distances, some damper dynos, engine dynos, springrates, you name it. The limiting factor which made me quit the car initially was the live axle modeling in AC, but that was largely due to my own misunderstanding. AC's physics are adequate for well driving AE86s.
CREDITS:
3D: Arch
Physics: Arch