Figured I would post a dedicated thread here for the track building series I am doing. I'll update the OP with each episode as I post them.
I can't have more than 3 media entries in a post so I changed it to links.
Episode 1
Documenting the process of building a track from LiDAR data in Blender. Episode one shows the basic process of using Cloud Compare to bring the data into Blender and to start building the main track surface.
Episode 2
LiDAR Classification, curves for objects, making basic wall objects, various tips and tricks
Episode 3
Basic UV maps and materials
Episode 4
Spawn points, basic exporting into kseditor, setting basic materials and object names to get the track in game.
Episode 5
Basics of moving a project from 2.79 to 2.8
Episode 6
Going over the process of building a high resolution road mesh.
Episode 7
Land filling, wall issues with banking, using displacements for array objects.
I can't have more than 3 media entries in a post so I changed it to links.
Episode 1
Documenting the process of building a track from LiDAR data in Blender. Episode one shows the basic process of using Cloud Compare to bring the data into Blender and to start building the main track surface.
Episode 2
LiDAR Classification, curves for objects, making basic wall objects, various tips and tricks
Episode 3
Basic UV maps and materials
Episode 4
Spawn points, basic exporting into kseditor, setting basic materials and object names to get the track in game.
Episode 5
Basics of moving a project from 2.79 to 2.8
Episode 6
Going over the process of building a high resolution road mesh.
Episode 7
Land filling, wall issues with banking, using displacements for array objects.
Last edited: