Hello fellow AC enthusiasts!
I'm hoping for some advice about optimising my AC graphics details. I am trying to address noticeable bluring of the track texture, like the LOD falls away too quickly - see in the screenshot there is more detail in the backdrop than the road just before the rise. 8->16x AF helps a bit, but its expensive and does not fully address the issue. The issue is rather pronounced on LA canyons and Black Cat County in the drivers seat perspective even with 16xAF. i'm after tips on whether there are other tricks to address this. It's like we need a way to tune at what distance the next LOD kicks in beyond a certain distance. Adjusting the MIP LOD bias setting in CSP is too heavy handed as it effects all distances, so you cause texture shimmering issues up close and it's also very hard on your frame rate.
thanks.
I'm hoping for some advice about optimising my AC graphics details. I am trying to address noticeable bluring of the track texture, like the LOD falls away too quickly - see in the screenshot there is more detail in the backdrop than the road just before the rise. 8->16x AF helps a bit, but its expensive and does not fully address the issue. The issue is rather pronounced on LA canyons and Black Cat County in the drivers seat perspective even with 16xAF. i'm after tips on whether there are other tricks to address this. It's like we need a way to tune at what distance the next LOD kicks in beyond a certain distance. Adjusting the MIP LOD bias setting in CSP is too heavy handed as it effects all distances, so you cause texture shimmering issues up close and it's also very hard on your frame rate.
thanks.
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