How does one add some track grip to the cobble path next to this track? At the moment path feels like ice and ruins my racing fun
Hi, Speednut357/Peppelino !Monaco...
Could be a pesky oilslick..
[ oh, sorry.. we have had it on RedBull, earlier.. help Sergio ! ..
(it was fixed, in an other way) ..]
Thank you, Sergio Hundo. Great to hear from you. hope you're well mate.Hi, Speednut357/Peppelino !
1st) Open the .trk file of the track, go to the location where you want to correct it and find the corresponding .gmt file for that part of the track. Check that the initial letters of the material referring to the effect in the .specialfx.tec file are the same as in other parts of the tracks.
2) If different, put the same as the other parts.
3rd) If it is the same type of material (in this case, the same letters that refer to the effect) and if attempt #2 does not work, you will have to generate a new .HAT file in GTR2 or GTL with the .GMT file previously changed .
4th) Detail: before generating this new .HAT file, delete the previous one.
5th) One more detail: if the track has rain reflection, you have to add a new one in the changed file, otherwise there can be an error/texture bug on the track.
More or less, but it has to improve. So I will bring more tracks and news for GTR2/GTL/Race 07 for sure.Thank you, Sergio Hundo. Great to hear from you. hope you're well mate.
+ 1 mate. Good News.Thank you, Sergio Hundo. Great to hear from you. hope you're well mate.
Who, me.? The Rabbit...Ok, that was great advice. As always with these things, every clue you get leads down another rabbit hole.
Yes, as far as I can work out, that green part is the object depicting that section of the road. My trouble is that it includes the curb and the cobbled pathway beside the road. If you put a wheel onto the path in a race, you spin out, almost as if the path has no friction? As you can see in the pic, they are both the same object. I thought maybe there was a path over the top, another object directly on top with different attributes? But I have been right through the object list, and there is nothing else. Most likely, I am just confused, and the answer is straightforward.Who, me.? The Rabbit...
.. two attributes, you say..
Is it an override, somehow ?
Treat the Green stuff, like a material Pavement or Gravel, maybe...
AI have no problem with it. Yes?
Upload the Track (relevant files only) to Sergio, maybe..
Me too, take a look at Monaco67.
Yes, nasty Green stuff..Yes, as far as I can work out, that green part is the object depicting that section of the road. My trouble is that it includes the curb and the cobbled pathway beside the road. If you put a wheel onto the path in a race, you spin out, almost as if the path has no friction? As you can see in the pic, they are both the same object. I thought maybe there was a path over the top, another object directly on top with different attributes? But I have been right through the object list, and there is nothing else. Most likely, I am just confused, and the answer is straightforward.
We had had similar problems before when a curb had very low grip value, and if you touched it, you would spin out. I remember Sergio found that the curb values could be changed, but I never learned how he did it.
I am not sure if it would be acceptable for me to upload this track? It is a very well-known GP Legends track from back in the day. And this is not an official conversion. I wouldn't want to offend anyone by sharing a broken version of their work.
Original track for GPL (Monaco Rocks) by
Rolf Farrell, Patrick "Petrov" Gilmore, Steffen Weitzdörfer,
Terrence "St Smytherie" Dorsey and Svend Seegert
The same object can have several attributes, because it has different types of materials in it. And each material will have an attribute, according to the record it has in the specialfx.tec fileYes, as far as I can work out, that green part is the object depicting that section of the road. My trouble is that it includes the curb and the cobbled pathway beside the road. If you put a wheel onto the path in a race, you spin out, almost as if the path has no friction? As you can see in the pic, they are both the same object. I thought maybe there was a path over the top, another object directly on top with different attributes? But I have been right through the object list, and there is nothing else. Most likely, I am just confused, and the answer is straightforward.
We had had similar problems before when a curb had very low grip value, and if you touched it, you would spin out. I remember Sergio found that the curb values could be changed, but I never learned how he did it.
I am not sure if it would be acceptable for me to upload this track? It is a very well-known GP Legends track from back in the day. And this is not an official conversion. I wouldn't want to offend anyone by sharing a broken version of their work.
Original track for GPL (Monaco Rocks) by
Rolf Farrell, Patrick "Petrov" Gilmore, Steffen Weitzdörfer,
Terrence "St Smytherie" Dorsey and Svend Seegert
We will have a discussion later, about this one.specialfx.tec file
As for braking..... .... and modifying the specialfx.tec file for the player's car, using greater track friction. This is how I corrected the track
Nice updates, appreciatedS2U_Shanghai Street and Gran Canaria, which will be posted in the future.
You need to change grip of the rumble material (as the material is called "RMBL_...") in the .gdb file.How does one add some track grip to the cobble path next to this track? At the moment path feels like ice and ruins my racing fun
View attachment 556635
Ok, I'm getting perplexed. There is no RumbleDryGrip=, RumbleWetGrip=, in the GDB file. And when I add the line for fun. It does nothing as far as I can tell. I even searched for that line in other tracks and didn't find it?You need to change grip of the rumble material (as the material is called "RMBL_...") in the .gdb file.
RumbleDryGrip=
RumbleWetGrip=
Hi, Speednut357. Follow suggestion from Nuerburg Village track:Ok, I'm getting perplexed. There is no RumbleDryGrip=, RumbleWetGrip=, in the GDB file. And when I add the line for fun. It does nothing as far as I can tell. I even searched for that line in other tracks and didn't find it?
Back to going over what Sergio is trying to tell me, I guess, and trying to understand how this works.