Here's a picture in case my words were as clear as mud.
Ah, I see where you might have problems working exclusively in BTB.
You are going to need a work around. That is easy enough.
The quickest way to do this is with 2 exports, some file renaming, and a text editor.
1) Go into the "Edit Start/Finish Positions"
2) Set up your timing as follows:
3) Export your track. I used "Track01" as the track name.
****On the export screen make certain that the "Clear Folder" box is unchecked****
Export.
4) Navigate to "X:\rFactor\GameData\Locations\BobsTrackBuilder\Track01"
5) Find xfinish.gmt and rename it to xfinish01.gmt
6) Find xsector1.gmt and rename it to xsector1001.gmt
7) Find xsector2.gmt and rename it to xsector2002.gmt
You now have the 3 "dummy" objects you need to get timing working. As long as they were placed correctly when you exported them they will be placed
correctly when you add the references into the scn file. You might want to keep these someplace safe, just in case you check the clear folder button.
You can now go back and reposition the XS1, XS2, and XF to where they normally would be on the track (33%,66%, 5m from end).
When you are all done building your track:
8) Do the final export
9) Navigate to "X:\rFactor\GameData\Locations\BobsTrackBuilder\Track01"
10) Open the "Track01.scn" with a text editor, and add the "Meshfile=" references to the appropriate instances, Save and you are done.
Code copied here for convenience:
Code:
Instance=Xfinish
{
Render=False Change=False
MeshFile=XFinish.gmt CollTarget=True HATTarget=False
MeshFile=XFinish01.gmt CollTarget=True HATTarget=False
Response=VEHICLE,TIMING
}
Instance=Xsector1
{
Render=False Change=False
MeshFile=xsector1.gmt CollTarget=True HATTarget=False
MeshFile=XSector1001.gmt CollTarget=True HATTarget=False
Response=VEHICLE,TIMING
}
Instance=Xsector2
{
Render=False Change=False
MeshFile=xsector2.gmt CollTarget=True HATTarget=False
MeshFile=XSector2002.gmt CollTarget=True HATTarget=False
Response=VEHICLE,TIMING
}
enjoy
-lp