[FIXED]
Hey guys,
what's the secret behind physical objects in Assetto ??? I'm trying to get these working and I'm struggling with visibility, and also their physics is , well let's say funny, as they keep wanting to stand up
I was under assumption that the AC_POBJECT_1_01 is a simplified geom for the collision, and underneath it, you will have the actual mesh that you want to be visible, but I'm getting issues where it's one visible from certain angle and what not all the time, plus it's reverse to what I would expect, the more detailed child geom is the only that only shows at certain angles, and the other one doesn't hide
or is it the other way around that the AC_POBJECT is the visual higher detail mesh, and the other one is the one used for collision and should be set to non-rendeable?
have anyone got these working and figure out what exactly they need to be set to ??
here is a vid showing both issues
sorry for 2 vids, I used to be able to merge these in youtube, but that option seems to disappear now
Hey guys,
what's the secret behind physical objects in Assetto ??? I'm trying to get these working and I'm struggling with visibility, and also their physics is , well let's say funny, as they keep wanting to stand up
I was under assumption that the AC_POBJECT_1_01 is a simplified geom for the collision, and underneath it, you will have the actual mesh that you want to be visible, but I'm getting issues where it's one visible from certain angle and what not all the time, plus it's reverse to what I would expect, the more detailed child geom is the only that only shows at certain angles, and the other one doesn't hide
or is it the other way around that the AC_POBJECT is the visual higher detail mesh, and the other one is the one used for collision and should be set to non-rendeable?
have anyone got these working and figure out what exactly they need to be set to ??
here is a vid showing both issues
sorry for 2 vids, I used to be able to merge these in youtube, but that option seems to disappear now
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