Tracks Tricks for Alpha in Blender 2.8 in combiniation with KSEditor

Hello All

I am still working with RTB which is cool to make the first steps. But, i miss alot. I am trying to understand, how i can set in blender the alpha channel, that will be automatically taken into KSEditor (is transparent = i must activate it everytime manually :: think at the tonns of trees... ).

Any ideas or a little hint how i can make the alpha channel working for the trees (is transparent?). Is there an automated workflow?

Thanks for every help.

Best, Fab
 
Shouldn't ever have to set is transparent for trees. Just use the tree shader.

Transparent is only ever used when alpha blend mode is used which you should not be doing with trees.
 
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