Hi everyone!
TLDR (mostly) under the __________ line
I Recently purchased everything I needed for VR;
Lenovo explorer VR headset (1440x1440 per eye) / GTX 1070 / Intel I3-8100 / 16GB ram
I'm running average to low display settings: Anisotropic filtering 8x | anti aliasing 2x | world detail low | shadow low | no PP effects (minimum preset does not really help much with brake lights for some reason. anyway,)
I'm getting 70-90 FPS during most races, except when the grid is packed (start of a race), or when racing Nordschleife, then it's getting to as low as 45 FPS.
I just figured I got three 19" screens so I can give triple screens a go (last time I tried it was on my previous GTX 660, but back then Nvidia demanded all your screens to be the same model! same old monitors, several years later - this is no longer an issue )
Entering the first race and I am greeted with 180 FPS and over!
__________
my screens are (1280 x 1024) x 3 = 3,932,160 pixels, this is quite close to the Lenovo explorer resolution (1440 x 1440) x 2 = 4,147,200. In order to get even closer I upped the triple screen resolution in assetto corsa to 4190x1024 = 4,290,560 (but I can't be sure if it made any difference). loading Nordschleife with 23 AIs (or running online) and it never drops from 85, usually it's at 90.
So basically, FPS is about doubled in triple screen than in VR.
does that make any sense? I began wondering if WMR calculating your head position from the two front facing cameras - is a CPU intensive process, because otherwise I can't imagine why there's such a huge difference! Am I missing something obvious here? Anybody else get similar results, or the opposite?
TLDR (mostly) under the __________ line
I Recently purchased everything I needed for VR;
Lenovo explorer VR headset (1440x1440 per eye) / GTX 1070 / Intel I3-8100 / 16GB ram
I'm running average to low display settings: Anisotropic filtering 8x | anti aliasing 2x | world detail low | shadow low | no PP effects (minimum preset does not really help much with brake lights for some reason. anyway,)
I'm getting 70-90 FPS during most races, except when the grid is packed (start of a race), or when racing Nordschleife, then it's getting to as low as 45 FPS.
I just figured I got three 19" screens so I can give triple screens a go (last time I tried it was on my previous GTX 660, but back then Nvidia demanded all your screens to be the same model! same old monitors, several years later - this is no longer an issue )
Entering the first race and I am greeted with 180 FPS and over!
__________
my screens are (1280 x 1024) x 3 = 3,932,160 pixels, this is quite close to the Lenovo explorer resolution (1440 x 1440) x 2 = 4,147,200. In order to get even closer I upped the triple screen resolution in assetto corsa to 4190x1024 = 4,290,560 (but I can't be sure if it made any difference). loading Nordschleife with 23 AIs (or running online) and it never drops from 85, usually it's at 90.
So basically, FPS is about doubled in triple screen than in VR.
does that make any sense? I began wondering if WMR calculating your head position from the two front facing cameras - is a CPU intensive process, because otherwise I can't imagine why there's such a huge difference! Am I missing something obvious here? Anybody else get similar results, or the opposite?
Last edited: